Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.
Red Button Bulletin 7: Mage Tower Q&A
After our release on Desura, we got a lot of questions about the game. We've taken the time to respond to some of these questions.
Feb 4, 2013 News
Mage Tower Alpha 0.1.3 "Sleepy Time" update released!
Mage Tower releases the "Sleepy Time" update (Alpha 0.1.3). Adds a day/night cycle, fatigue, interior lighting, and more!
Jan 22, 2013 News
Mage Tower Released on Desura
Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards.
Dec 11, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







No news on the current goings ons with this development? Would be nice for an update somewhere so it's not listed as being 3 months inactive.
the game is dead no ?
Nope! But we did have a shift in staff for the game, which has slowed development. We'll probably address this soon in a blog post, since we're getting updates out much slower than we originally wanted.
(buried)
This game reminds me of my fat wife. Slow and sort of awkward.
Has potential, but if it's alright may i make two requests?
The menu icons are fuzzy as hell and way bigger than they need to be. It would be nice to have a way to resize them and/or clean up the fuzzyness.
The edge-scrolling is much too sensitive and seems to go off well before my mouse is at the actuall edge of the screen. a way to turn that down/off would be apreciated.
That aside, keep up the good work.
Thanks for the feedback! Both of those are great points, which we've noticed in the past before.
The edge-scrolling issue will probably be tweaked in the next update. As far as the menu icons go, those will be tweaked at some point, but we'll probably focus on getting more in the game before revising the UI too much.
and will therd be lots of enemy types?
Yup! Or rather, there will be a good variety of things to interact with, which may become enemies or allies.
awwoke looking game one question
1.will there be side quests?
gah, all this waiting for people to make their games at a near complete stage is taking forever XD I'm keeping tabs on over 20 different games, bored as all heck. It really isn't fair when games in development sound better than what is already released. Hurry up would ya! XD ;) My life span isn't long enough to try out everything!