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RSS Feed Blender SMD Tools 1.0 released

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100% open source software!

Posted by Varsity on Jun 24th, 2011

The Blender SMD Tools enable Blender 2.58+ to import from and export to the Source engine. Unlike most other exporters, they are built with usability in mind at all times.

  • One-click export
  • Supports all types of SMD
  • Supports DMX import
  • Supports most Blender features
  • Export multiple objects to one SMD
  • Compile a QC automatically
  • Import a whole QC at once


  1. Get Blender 2.58 or later
  2. Download the SMD Tools from Google Code
  3. In Blender, open ''File > User Preferences'', move to the ''Add-Ons'' tab and click ''Install Add-On'' in the bottom of the window
  4. Check the SMD Tools' box to enable them
  5. Click ''Save as Default'' to enable the tools in all Blend files


  • Use the Import SMD and Export SMD operators to import or export. Search for them from the spacebar menu, go to scene properties, or use the File menu.
  • Group objects to export them to the same SMD.
  • Use the Scene Properties panel for export configuration. SMDs are exported to [output folder]\[subfolder]\[object].smd
  • Use the Armature Properties panel to filter and batch export actions, and to more conveniently manage or create them.

Both of the new panels will start a the very bottom of the list, but can be dragged higher. The animation panel will only appear when an armature with animation data is selected.

Icedecknight Jun 25 2011, 4:45am said:

Awesome another reason to learn how to use blender. ;)

+15 votes     reply to
cW#Ravenblood Jun 25 2011, 5:43am said:

Wtf? Blender 2.58?! I recently downloaded 2.57 lol. Awesome, now I dont need to write this stupid qc at my own^^

+7 votes     reply to
Jokerme Jun 25 2011, 7:48am replied:

It doesn't write a qc, I think. It just says "compile QCs automatically".

+3 votes     reply to
cW#Ravenblood Jun 25 2011, 11:18am replied:


+3 votes     reply to
Evil-Police Jul 5 2011, 2:46am replied:

QC's are easy peasy anyways. If you're having too much trouble with them, decompile a model that's used in the same way as yours and edit the QC for your needs.

+4 votes     reply to
Maury Jun 26 2011, 10:26am said:


+3 votes     reply to
aria_player Jul 1 2011, 2:04am said:

i want to learn more on how to use blender!

+2 votes     reply to
andy1318 Aug 1 2011, 3:00pm said:

WHY! I use blender 2.49 B >:(

-2 votes     reply to
Jok3r098 Aug 29 2011, 3:09pm replied:

what why? O_o

+3 votes     reply to
Flash112 Nov 4 2011, 3:43pm replied:

duuuudee, it just sooo yesterday... :/

+2 votes     reply to
Flash112 Nov 4 2011, 3:43pm replied:

duuuudee, it just sooo yesterday... :/

+2 votes     reply to
Jerkyace Aug 3 2011, 3:15pm said:

wow nice ive been looking for this for a week i have a ton of models i want to add to source engine but the valve page isnt updated idk

+2 votes     reply to
lemons123 Aug 10 2011, 11:26pm said:

good! i want models make!

+3 votes     reply to
defragen1 Aug 24 2011, 10:38am said:

wtf is with this exporter
not allowing me to name the files each time

and after u export once keeps exporting to the same folder
this is rage material

+3 votes     reply to
Varsity Sep 5 2011, 5:53pm replied:

You can change the export folder from Scene Properties.

+3 votes     reply to
knight2000 Aug 26 2011, 6:40am said:

Does anyone have an alternate link to the SMD Tool? It seems that the link from Googlecode is broken.

+2 votes     reply to
bobthedino Feb 24 2012, 9:32pm said:

wow. That looks good.

+2 votes     reply to
Eges Mar 19 2012, 4:57am said:

how to use this?

+2 votes     reply to
Guest Aug 14 2013, 8:12pm said:

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