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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

RSS Feed Update 0.33 is released

A bug-fixing update is out now to keep you going while you wait for the big 0.40 release.

Posted by captain_deathbeard on Dec 9th, 2012

Version 0.33 is now out.  Its nothing exciting, but it fixes a ton of bugs and problems.  In the meantime I'm still working on the next big update called 0.40, which will add all the farming and brewing and mining and shop owning and stuff.

random screen that looked nice


Here's the changes for the update.  I have named it "Oh wow it's the big update! ...Oh wait, no it's not ...that sucks."


This is just a stability update, fixes tons of bugs to help you guys suffer less while waiting for the big 0.40 update.

  • Dead NPC corpses now decay and vanish after about a day.  This is mainly for performance, so your base doesn't end up with 1000 corpses around it.  As cool as that would be, it would kill performance.
  • You can now rename your towns/outposts


  • Fixed bug where dexterity could drop instead of increase
  • Fixed building furniture sometimes appearing above or below the buildings floor
  • Fixed bug where you couldn't put people in beds
  • Properly fixed the failed ragdoll bugs now
  • Fixed an inventory/stealing cheat
  • Little bugs fixed: flashing grey box when you open inventory, physics running while game is paused, cage crashes
  • Fixed the vanishing bounty character bug, when you carry a bandit a long way and he vanishes, or he vanishes from a cage
  • You can now create more than one player town and it will save properly
  • Fixed it when medics don't always move on to the next patient
  • Fixed the blue inventory icons bug

Also, first finished armour set! (not in game yet)
First of the new armour sets is finished!

insectus Dec 9 2012, 3:58pm said:


+2 votes     reply to
TallMoFo Dec 9 2012, 4:34pm said:

Your're doing an amazing job Capt, and I just wanted to say thanks for what is already becoming my favorite game.

+7 votes     reply to
Samurai_X Dec 9 2012, 5:30pm said:

Ooo dat armour, I want!

+2 votes     reply to
ZéTuga Dec 9 2012, 5:33pm said:

samurai.... 10 OUTTA 10

+2 votes     reply to
Delphidelion Dec 9 2012, 7:04pm said:

Sweet job Capt. I've never had ths much fun watching updates since mount and blade.

+2 votes     reply to
Darth.Revanx Dec 9 2012, 7:46pm said:

I recently found out about this game, are there any plans on adding this on steam? I can't buy the game without it :(

+1 vote     reply to
archeye Dec 10 2012, 3:59am said:

Greenlighted on steam Darth

+1 vote     reply to
Darth.Revanx Dec 10 2012, 8:46am replied:

Awesome, thanks

+1 vote     reply to
nickster18 Dec 10 2012, 10:23am said:

Nice gear!
Btw i have a question,
i purchased the game but in desura it keeps saying "Kenshi Demo"
Is it only a physicall name or does it affect the game?

+1 vote     reply to
captain_deathbeard Dec 10 2012, 11:25am replied:

When you start up kenshi, if a message pops up at the start saying EVALUATION VERSION, then it is the demo and you need to enter your code.
If you don't get that message, then it is full-version.

+2 votes     reply to
nickster18 Dec 10 2012, 12:13pm replied:

Okay thanks man!
keep up the good work:)
I'll make some regular donations just to support the project.
Im addicted to the game and many more will follow (i know that for sure!)

Friendly Regards

+2 votes     reply to
erintren4 Dec 10 2012, 5:45pm said:

Can't wait for some of that armor to get in. Looks amazing! Also can't wait for all the managing and fun little things you can do with a town in the next patch. Saving up money for it all now :D

+1 vote     reply to
davo001 Dec 11 2012, 1:52pm said:

cant wait to see that armour on one of your new character models

+1 vote     reply to
avp0099 Dec 23 2012, 10:08pm said:

Bought the game after playing the demo for about 5 hours, definitely worth the price even in the stage that the game is in. Looking forward to future updates, good luck captain.

+1 vote     reply to
RaGod Dec 31 2012, 8:19am said:

Nevermind, ima dork

+2 votes     reply to
Slimjim0703 Dec 31 2012, 9:48am said:

What if instead of making body's decay, since u added the ability to carry bodies, why not put it to further use and make it so players can pick up the dead bodies, and bury or burn. Like even for teammates, being able to create a graveyard of ur fallen comrades, or piling the enemy bodies and burning them to ash. :PP Just a thought, either i dont mind what you do.

+2 votes     reply to
ElBaron Dec 31 2012, 3:25pm replied:

I hope that I won't be attacked for the morbid suggestion but...

To build on your idea, why can't we use the bodies? If we were cannibals, then our enemies will be a fine feast :D

If you do not control a faction of cannibals, you could throw them to whatever beast you have in a cage at the moment.

You could also use them as a warning against future uprisings/revolts or just to keep your evil enterprise running smoothly.

What about a wax museum? Or a monster made out of a cannibal's head, some cop's torso and the rest collected from long decaying tax collectors?

Or... Build a wicked hippy commune with the dead being used as a fertilizer for Clown-Steady's best weed!
(Kenshi Weed please?)

I'm serious about my suggestions (The kenshi-weed being second to pie in what I want Kenshi to have).

+1 vote     reply to
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