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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

  • bumpmaps
  • Well model WIP 2
  • Well model WIP
  • new concepts
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GrimSheeper Sep 15 2012, 1:40pm said:

Woohoo, that's some great technical progress.

+7 votes     reply to
zafimn Sep 15 2012, 1:47pm said:

way to go man! Keep it up, I'll be cheering you on all the way!

+5 votes     reply to
kai1000 Sep 15 2012, 2:23pm said:

yay... updates are good.

+5 votes     reply to
Aarkreinsil Sep 15 2012, 3:43pm said:

Your efforts will be rewarded in the end :3
Steam and a ton of fans will choke you with truckloads of cash if you keep working on this.

+8 votes     reply to
TheBiolizard Sep 15 2012, 4:31pm said:


+2 votes     reply to
IdentityCrisis Sep 15 2012, 6:49pm said:

These are awesome, but I would like to make a small suggestion. As a former wrestler who has some experience with being unhealthy (it's not fun or pretty), the starving character's face looks far too healthy and full. If someone is famished and dehydrated one of the first tells is that their face will become gaunt and their eyes will look hollowed. Other than that, these are all stellar. ;)

+6 votes     reply to
captain_deathbeard Sep 16 2012, 11:47am replied:

Thanks, I forgot about that!

+4 votes     reply to
arthoz Sep 6 2013, 1:50pm replied:

And don't forget the necks too...sometimes people also forgot to draw the neck musles diefference between thin, fat and heavily muscled. Seemed strange for someone to be muscular with scrawny necks. Same goes with the back of the hands and top of the legs near the toes. May seem too much detail but it makes it more lifelike and dramatic.

+2 votes     reply to
Merlkir Sep 16 2012, 3:07am said:

And where's a fat dude to be blended in? :)

+1 vote     reply to
captain_deathbeard Sep 16 2012, 11:47am replied:

That will be done with bone scaling, its not needed in the bump map.

+1 vote     reply to
VennDaVinci Sep 16 2012, 4:39am buried:


OMG, someone ate their penises off! D:

-7 votes     reply to
Mavis130 Mar 21 2013, 10:44am replied:

My apologies, I didn't know anyone would be bothered (If I spelled it "wood" I'd have a pun)

+1 vote     reply to
Zollec Sep 22 2012, 1:55pm said:

Nice work for sure.

+1 vote     reply to
Dielmanar Sep 23 2012, 7:34pm said:

Love this!!!

+1 vote     reply to
Guest Dec 15 2012, 5:03pm said:

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There's going to be 3 different bumpmaps for your characters. They get blended as needed, the middle one will be for weak/fat and puny characters, thats how you start out. The left will be for the strongest characters. And those in between will get a blend between the two extremes. The one on the right will be for characters that are starving or unhealthy, such as slaves and desperate bandits.

Sep 15th, 2012
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