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Platforms
Windows, Mac, Linux
Engine
Unity
Developer
JibbSmart
Official Page
Karboom.net
Contact
Send Message
Genre
Car Combat

Average Rating

8.7

Ratings closed

-

KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Mac & Linux. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

KarBOOM now under $5

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KarBOOM now under $5

Just in time for Christmas, local multiplayer party game KarBOOM drops to $4.99 USD, and is there to stay.

Dec 15, 2014 News
KarBOOM 1.1: More players, more skins, more teams, better bots

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KarBOOM 1.1: More players, more skins, more teams, better bots

...along with a bunch of bug fixes and more difficulty settings.

Jul 22, 2014 News
50% off KarBOOM until Christmas Day ends - Last Minute Panic Sale

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50% off KarBOOM until Christmas Day ends - Last Minute Panic Sale

50% off sale, plus a quick look at what's new in the upcoming update.

Dec 20, 2013 News
Finally released: Get KarBOOM for Windows, Mac & Linux

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Finally released: Get KarBOOM for Windows, Mac & Linux

KarBOOM is out now for $10 on Windows, Mac & Linux! Find out where you can get it, what's in it, and how you can play the demo!

Oct 28, 2013 News
Final demo out, full release on Tuesday

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Final demo out, full release on Tuesday

Tie-breakers, slicker UI, smarter bots, training mode and better physics in the new demo ready for KarBOOM's Tuesday, October 29 release!

Oct 25, 2013 News
Comments  (0 - 10 of 71)
mitraillix
mitraillix Mar 20 2014, 5:27pm said:

Can't wait for some sort of online matchmaking, or at least a LAN option playable via Tunngle or Hamachi. Keep up the good work!

+2 votes     reply to
dehydra
dehydra Nov 15 2013, 6:19pm said:

This looks like a nice little racer, but can anyone if there is a way of setting up a Windows controller to play it? I know it says something about using a gamepad in the menu, but can't see a configuration option. I can only use the pad in the menu at the moment.

+2 votes     reply to
JibbSmart
JibbSmart Nov 15 2013, 6:40pm replied:

Hi dehyrda,

If you use your gamepad to add a player to the game in the "player" menu, that player will be controlled by that gamepad. Then you'll see a "configure gamepad" option underneath that player where you can hover your cursor over each action and press the button you want to use.

You can also change bots to gamepad players by using your gamepad cursor to click on the robot-eye icon at the top-right of the bot's setup menu.

Let me know if you need more info!

+1 vote     reply to
dehydra
dehydra Nov 15 2013, 10:06pm replied:

Cheers, the gamepad is working now. Thanks for the help, and good luck with the game.

+2 votes     reply to
JibbSmart
JibbSmart Nov 16 2013, 11:43am replied:

Thanks :) I'm glad it works!

+1 vote     reply to
Sablicious
Sablicious Oct 31 2013, 9:55am said:

CPU / bot competitors in multiplayer, too?

+1 vote     reply to
JibbSmart
JibbSmart Oct 31 2013, 11:50am replied:

Yep. My friends and I often play KarBall on the same team against a team of bots, but you can mix it up, too!

+1 vote     reply to
shmibs
shmibs Oct 30 2013, 1:13pm said:

this is fantastic! it makes me feel a lot of nostalgia for micromachines, which makes me want to ask for a race mode as well. i know that you would need to implement a racing AI for the bots, which can be a bit annoying, but otherwise it seems like you already have all the mechanics that mode would need. regardless, this is going to make a fantastic addition to the tournament-style games to play with my family when they gather from all over. thanks! =)

+3 votes     reply to
JibbSmart
JibbSmart Oct 30 2013, 9:14pm replied:

Thanks so much! I do want to add a race mode in future. The AI could use some work anyway, so when I can, I'll do that with a Micro Machine style race mode in mind.

Cheers :)

+2 votes     reply to
Namelessness
Namelessness Oct 13 2013, 8:51am said:

Nice game. Upvoted and hoping to see this game in the steam store soon.

+3 votes     reply to
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Twitter
Latest tweets from @jibbsmart
@IndieGamerChick Too bad it's no fun :/ RE non-Christians schooling us on our own text, this is pretty good: T.co Mar 22 2015, 12:54am
@Dark_Pontifex Agreed :D I want to add levels with more obstacles and verticality! Mar 21 2015, 9:54pm
@Dark_Pontifex Yeah, that'd be good. It's an option I'm exploring for this update :) Mar 21 2015, 9:53pm
@Dark_Pontifex Maybe :P That depends how smoothly development goes Mar 21 2015, 4:21am
@Dark_Pontifex The plan is to include the new features in the first Steam version (and for non-Steam, of course) Mar 21 2015, 3:14am
@Dark_Pontifex It's getting there! Still working on some tweaks and improvements to the core game :) Mar 20 2015, 9:28pm
@alexs__z Yeah, I've been hearing a fair bit of that :P I appreciate the suggestions. Hopefully will have something satisfying soon! Mar 20 2015, 6:57am
@alexs__z Ah, wish I could! It's in a very broken state at the moment. Improving every day. Would love to see video anyway :) Mar 20 2015, 5:09am
@Dark_Pontifex That's... wow! That's brilliant! And it all worked smoothly? Mar 19 2015, 9:57pm
RT @Dark_Pontifex: We managed to play with 10 controllers via joy2key T.co Mar 19 2015, 9:55pm
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