Explore the lost world of KAIRO. An strange bleak world filled with vast strange monuments. As you explore the depths within you must solve puzzles to bring ancient machinery back to life and give KAIRO a purpose once again. KAIRO is a first person atmospheric exploration and puzzle solving game.
Where in the world is Kairo?
Kairo is approaching the end of development now but the original deadlines have long since passed and I've been quiet for some time. I thought I should share where the game is right now.
Feb 5, 2012 News
10 indie finalists for Develop
The Develop Conference today announced the ten games shortlisted to be on display within the Indie Showcase running from 20–21 July in the Develop Expo.
Jul 9, 2011 News
Kairo: Puzzles and Obstacles
A case study example of difficulties I've had designing engaging puzzles for players in the world of Kairo.
Apr 13, 2011 News
The Kairo Process
I've found Kairo a difficult game to blog about because I've been entrenched in a series of unexpected setbacks and problems. I recently realised that as developers we should be sharing more of the troubles...
Mar 30, 2011 News
My new project
With my last project Journal on hold for now I've been quietly working on a new project for the last few months, this is KAIRO.
Nov 1, 2010 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







Hey,
Saw it on the gamespot five indie games video Au.gamespot.com and decided to check it out. After buying the alpha and running through it I have a little feedback.
1. Mouse speed. Even when the setting was cranked to 'highest' I was still picking up the mouse and moving it repeatedly. My Windows 7 mouse speed is default, if that even affects it.
2. Puzzles were all good so far! Only one did I feel totally stuck on, but after running away I saw the answer everywhere. Silly me.
3. Just enough feedback. I always felt like I had solved the puzzle and knew that one puzzle had 4 parts to be solved.
4. Arbitrary falling areas. While they were mostly obvious, your random use of floors that were invisible were a little odd. In a few areas you can walk across what appears to be a pit, but other areas you can fall. While it appears to be on a game design choice, it left me a tad hesitant to proceed once or twice. Not a big issue, but just seemed out of place.
Otherwise great work so far, I enjoyed what you have so far. Thanks.
Keep at it; Make the game the absolute best you think it can be, pay attention to the user base but don't be dominated entirely by their demands etc... and you'll hopefully make a great game. Never take shortcuts and make a crappier game, faster - most players would rather wait (especially since they get to see Alpha progress and all ) and get a better, more full featured game than have one rushed out.
I'd really like to pre-order myself, but the lack of a Linux version in planning (not necessary during alpha and/or beta, but during full release it would be nice. Even post release, with the assurance that one wil be coming ASAP) stays my hand for the moment. I like to support great ideas, but I hate when a prefab engine or programming API package (ie Unity, Microsoft XNA etc...) is used that makes it difficult to create a Linux version; I do wish that all of these engines would be built on open technologies so that even programmers who don't want to necessarily create their entire engine from scratch can take advantage of them without worrying that Linux, MacOSX, and other OSes are more difficult or locked out.
Thanks for the kinda words. I agree with your sentiments but sadly my reliance on Unity does right now rule out Linux but I have my fingers crossed for the folks at Unity releasing Linux support at some point. I'd really like to support the platform but it's out of my hands right now. Without middleware like Unity I'd not be able to make games.
I'm afraid that won't be happening any time soon, at least not officially. I remember reading the Unity guys announcing that the Linux client was dropped in favour of the Google Native Client. They stated that the devs are able to work on it on their own time... you get the picture. <_<
Thus if you really do want to port it, I suggest adjusting for Chrome's NaCl.
Agreed, UndefinedM. I'd like a demo.
Hi, is there a demo available?
Once the full game is finished I'll be putting out a demo.
Wow, it's good, but too short. Keep it up!
Agreed, can't wait to see more!
Nevermind, I got it. Anyone else who has this problem should delete the game files and the mcf from the cache and then install the game.