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Real Time Tactics

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Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games.

It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive?

The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

Going deeper underground..


Going deeper underground..

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways...

Aug 15, 2014 News
Getting Steam-y (but still totally SFW)


Getting Steam-y (but still totally SFW)

Isomer is now available on Steam!!! Aside from this, a new build ( is available today in both Steam and non-Steam flavors.

Jul 11, 2014 News
Hmm did everything just taste green there for a moment?


Hmm did everything just taste green there for a moment?

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line "Congratulations, Isomer has been Greenlit!" ! Hurrah...

Jun 26, 2014 News
Update 17 is now available!


Update 17 is now available!

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Jun 8, 2014 News
Greenlight, interviews and what's next


Greenlight, interviews and what's next

The last few days have been quite amazing ! Build (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura for a week which brought in many new players and...

May 8, 2014 News
Comments  (0 - 10 of 110)
harley9699 Oct 21 2014, 5:38pm said:

I NEVER did get my Steam key. Wrote you, wrote Steam, wrote Desura, wrote you again. Bunch of crap.

+1 vote     reply to
peabody101 Aug 26 2014, 3:02pm said: Online

Waiting for a steam key as well

+1 vote     reply to
Nooniesglop Aug 23 2014, 2:41pm said:

I would like a key too please. :3

+2 votes     reply to
Ryanman7 Aug 19 2014, 3:12pm said:

I'm having trouble finding where we get our steam keys from. Have they been added yet?

+2 votes     reply to
Streamingfox Jul 31 2014, 6:13am said:

I also like to get an steam key. ^.^

+1 vote     reply to
Chakadavus Jul 29 2014, 8:32pm said:

Well if i can get one steam key, I'd don't say no!
(because mostly the game is not up to date on desura...)

+2 votes     reply to
Ionising Aug 7 2014, 10:48am replied:

You can update the Desura version from within the launcher to the latest version :-)

+1 vote     reply to
Smiling_Spectre Jul 22 2014, 3:19pm said:

I see, here, on Desura, I haven't Steam key? Pity. :( Will it change in the future?

+2 votes     reply to
Ionising Aug 7 2014, 10:48am replied:

Yes! The Steam keys are with Desura now and should be available shortly

+1 vote     reply to
Longdan Aug 11 2014, 12:38pm replied: Online

I got my Steam key. Thank you very much! I go play now.

+1 vote     reply to
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Latest tweets from @ionisingsw
@CThursten *hides from clock* Oct 6 2014, 6:30am
@davidm_uk maybe not strange, but awkward Oct 6 2014, 5:41am
@davidm_uk Indeed :-) C is so strange when you use it in anger after C++ Oct 6 2014, 5:40am
Had I been animating vertically my pebble would probably have died during the light. Pretty cool to know #gamedev Oct 6 2014, 5:40am
... almost no battery impace! I was amazed. Turns out because I was animating in rows the screen redraw impact was low Oct 6 2014, 5:39am
RT @NemoNaemo: I wish there was a "pick random races for the AI, but no mirror matches plz" button in most 4x games. Oct 5 2014, 2:35pm
@ltgiv used to statics in C++ but C has a different take on the keyword Oct 4 2014, 6:29am
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