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Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games.

It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive?

The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

  • Screenshot from build
  • Screenshot from build
  • Screenshot from build
  • Screenshot from build
  • Screenshot from build
  • Screenshot from build
  • Screenshot Saturday 03/05/14 showing new build
Getting Steam-y (but still totally SFW)


Getting Steam-y (but still totally SFW)

Isomer is now available on Steam!!! Aside from this, a new build ( is available today in both Steam and non-Steam flavors.

Jul 11, 2014 News
Hmm did everything just taste green there for a moment?


Hmm did everything just taste green there for a moment?

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line "Congratulations, Isomer has been Greenlit!" ! Hurrah...

Jun 26, 2014 News
Update 17 is now available!


Update 17 is now available!

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Jun 8, 2014 News
Greenlight, interviews and what's next


Greenlight, interviews and what's next

The last few days have been quite amazing ! Build (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura for a week which brought in many new players and...

May 8, 2014 News
Maps, new dropship and storage silos! Build now available!


Maps, new dropship and storage silos! Build now available!

There is a new public build! Build is available via the Isomer launcher as of now and includes a big change to the way resources are stored and a number of more subtle additions like enhanced...

May 3, 2014 News
Comments  (0 - 10 of 99)
Smiling_Spectre Jul 22 2014, 3:19pm said:

I see, here, on Desura, I haven't Steam key? Pity. :( Will it change in the future?

+1 vote     reply to
LordvonFleck Jul 22 2014, 4:29am said:

Definitely looking forward to getting my steam key...

+1 vote     reply to
Dragoler Jul 11 2014, 6:11pm said:

Oh! Now that you mention it, I would like to receive the key for Steam, as I use it more regularly than any Desura key. Of course, the game I got it for was thr Bundle of IndieRoyale. So I wonder if I will be received the key of Steam or otherwise I am to order it before.

Thanks for the game ^^

+2 votes     reply to
irogue Jul 9 2014, 4:07am said:

If releasing on steam prior to going "live" beware of the backlash as steam users generally are very pedantic and trolltastic with anything they dont understand.

best of luck, but be warned you might want to post several messages on the store page in steam about early release or future updates in a way 10 yr olds understand.

+1 vote     reply to
Ionising Jul 11 2014, 11:05am replied:

Thanks for the advice :)

+1 vote     reply to
bizkit_109 Jul 8 2014, 11:23am said:

Hi, I have purchased the game here on desura and saw your post on steam saying you plan to release the game on friday. Will you be giving out steam keys to those that have purchased the game here?

+2 votes     reply to
Ionising Jul 8 2014, 11:44am replied:

Yes :) Everyone who has supported Isomer will get a Steam key.. details TBA, my focus is getting everything together for Friday. Once we're live I'll have something in place to send out Steam codes to anyone who requests one. Watch this space :)

+3 votes     reply to
bizkit_109 Jul 8 2014, 11:50am replied:

Awesome!! Thanks for the quick response and congrats on getting your game on steam man!

+1 vote     reply to
Ionising Jul 8 2014, 11:55am replied:

You're most welcome, and thanks <3

+1 vote     reply to
Ionising Jun 26 2014, 1:01pm replied:

Thanks :-)

+1 vote     reply to
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@N64Memories @N64Gamers Rogue Squardron!! 11hours 58mins ago
This is why I love indiedev - awesome suggestions from the community #gamedev T.co Jul 23 2014, 11:33am
@fantomena3 Hey, is this a retail code or a press code? Jul 22 2014, 2:20pm
RT @_sweet_ham: Of course I can keep a secret, It's the people I tell it to that can't. Jul 22 2014, 12:34am
I fixed quite a funny bug, currently when enemy units loot or gain resources they give them to the player's team :D Jul 21 2014, 11:24pm
@davidm_uk Yes! Sorry I'm in Iran again, can you email me as per T.co :-) Jul 20 2014, 4:15pm
RT @CauseWereGamerz: Best Bookmark EVER T.co Jul 20 2014, 7:47am
.. I can put more of my time towards coding again :P Jul 18 2014, 9:31am
I've sent out another batch of keys so anyone waiting on me should have an email from me now... hopefully the requests will slow down so ... Jul 18 2014, 9:31am
How is everyone on this lovely Friday? Jul 18 2014, 9:31am
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