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Init. will test your ability to see through illusion and discover innovative and cerebral challenges that can be solved as simply as changing the way you perceive them.
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Init Released on Desura
Init. will test your ability to see through illusion and discover innovative and cerebral challenges.
Mar 25, 2012 News
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The latest INIT patch is currently underway, with shed loads of optimizations and bonus content.
PLZ how in the F-.-K do I get this game to run at 30FPS? Is there any patch available to optimize your machine for Unity engine? Is it more a GPU hog or a CPU dependent engine?
Now downloading: Init.
I love everything about the game,but I change the graphics in the menu and nothing happends.The fps of the game is terryble,cause I'm forced to play in 1920X Xmwhen the native resolution of my monitor is 1280X1024.Pleeeaase,pleease fix this!
One Single Issue, Unity Engine and no Mac/Linux ?
total mind f**k
while the game itself is rather interesting, some parts of the user interface make me want to bash something:
1. the menus. so slow, slow, slow, and bizarre to navigate. it's a shame too, the game itself is quite ok but the menus are just horrible i'm sorry to say. like going into the options, there are weird buttons in odd places, unscrollable sections that look like they have more options in them... it's just not user friendly in the slightest. not trying to be mean, just saying it like it is for me
2. more specifically in the menus, the thing about 'root access'. you click the button, and have to wait like 15 seconds while it tells you there is none for that level, no back/ok button, just sit there and wait... so long.
3. rolling the balls. maybe it's just me, or maybe it's intentional, but i found it incredibly difficult to get the balls to go where you wanted. only semi-reliable control method was to stand in a direct line between the ball and where it has to be, and 'pull' it so it rolls through you, as pushing it always sends it off at a random angle...
4. controls. i love that you guys made it playable with both 360 controller and mouse (and simultaneously, walk with controller - aim with mouse. always good to see that). but some of the platforming is almost impossible with the controller. especially where you have to jump across small platforms, the jumping just isnt as snappy and generally 5x easier with spacebar
keep up the good work, hopefully there will be some usability updates in future
is it multiplayer?
how do you cange resolution and vfx every time i click on it nothing happens so i keep getting low framrates rendering the game useless
Awsome game i love it....
(mostly because its free :3)