A text-based adventure for the new age. Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead. Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.
Incursion Development Ceased
Due to repeated delays, missed deadlines, and increasing financial pressure, Cube Noir is officially ceasing development of Incursion.
Dec 16, 2012 NewsIncursion Beta Updated
We've just added a bunch of extra content to the beta, including a new level, a collectibles screen, and a host of fixes and improvements.
Nov 11, 2012 News
Q-Con XIX
Peter talks the ups and downs of bringing your game before a live audience...
Jun 25, 2012 News
Behind The Cube
Ever wondered who exactly it is that is responsible for bringing the strange and wonderful world of Incursion to life? You haven't? Oh... well we're going to tell you anyway.
Apr 25, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.








Great effort, but gets boring after a few minutes.
Will this be free ???? i hope
Beautiful just... Beautiful
i played the beta and the story was good but too little gameplay for me.
>:O I WANT MORE!
We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!
Ok sorry for rage. It's just such a good game...
Never apologise for wanting to play our stuff; it's why we make it in the first place. :)
I just played this and am really looking forward to the rest of the game. Please tell me what the rest of the gameplay is like - is it typing in responses or multiple choice? I have a Steam group for fans of text-based games. Feel free to join and promote your game. Steamcommunity.com (Text-Based Games Fan Group)
It's similar to what the demo offers, but across a wider variety of locations, with sub-plots in each of these locations. The gameplay doesn't change much, but your choices will have a more obvious effect of the story.