Pilot a jumping tank through a maze of underground caverns and dungeons in search of new abilities you'll need to progress deeper into the levels. Each upgrade is hidden out of reach of your tank, and can only be obtained after exploring on foot. (This game is inspired by a certain NES game which I love)
The multiplayer code base has been vastly improved, and should result in a much smoother experience on both Windows and Linux
Posted by onionman on Nov 15th, 2012
If you've played the co-op of months past, you might have noticed the occasional odd bug here and there. Enemies wouldn't sync, sometimes two music tracks would play at once, and if you lost all your lives you might have found yourself spawning very far back.
Well, I wanted to let you know that the experience has been vastly improved. All those bugs have been fixed. Multiplayer would even occasionally crash while playing on Linux, and the source of that bug has also been uncovered and squashed.
If you haven't tried co-op out yet, you really should, it's very fun!
A New Ability
Helena the 3rd now has a new ability, which you can currently only access through the level editor, but once activated, pressing z will give you a temporary shield that absorbs all damage.
This will be used to get through the lava in stage 5, leading to the ice world of stage 6.
After that, look forward to a grappling hook being added in game in the near future!
Along with these new abilities. We now have a new level designer! Keith Garry is joining us, and is already honing his skills by creating some bonus levels for the game!
Last but not least, our music composer has created new tracks for levels 3 and 4, the water and lava levels. Give them a listen! You can also check out more of his work over at Mikecharlesmusic.com