Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
How to make a prop in XSI for HL2
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Apr 15, 2013 Basic props modelling
Creating a custom env_screenoverlay
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
Feb 24, 2013 Advanced textures
How to modify weapon models
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Feb 12, 2013 Basic skinning
Custom Titles System
After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but also to save them and read them through multiple...
Nov 7, 2012 Underhell Basic mapping/technical
[Black Mesa] Osprey and rapelling grunts
How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).
Nov 5, 2012 Intermediate mapping/technical
[Black Mesa] 50. cal machinegun (Player and NPC controlled)
How to set up a 50 cal. machinegun in Black Mesa (Source).
Nov 5, 2012 Intermediate mapping/technical
[Black Mesa] TOW Missile System
How to set up the TOW Missile system for Black Mesa (Source).
Nov 5, 2012 Intermediate mapping/technical
Advanced Displacements in Source - Video
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
May 1, 2012 Intermediate mapping/technical
How to create a Source Engine mod. Properly.
Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game first. Single player.
Apr 14, 2012 Intermediate starting a mod
Anti Setup (NMRiH)
An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An "Anti" is very simple to make and can be created...
Jan 16, 2012 Half-Life 2 Basic mapping/technical
Hammer Beginners Tutorial Part 2
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering, doors, windows, and skyboxes.
Nov 16, 2008 Half-Life 2 Basic mapping/technical
Hammer Beginners Tutorial (With pictures!)
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning how to light our room properly, adding in a npc_zombie...
Nov 15, 2008 Half-Life 2 Basic mapping/technical
Physics Props- From XSI to HL2
Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.
Oct 2, 2005 Half-Life 2 Basic props modelling