You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it.
5 dungeons to explore and overcome
2 game modes to take your skills to the limit
3 possible endings
3 types of weapons with particular gameplay styles, totaling nine usable weapons
3 powerful skills to help you on your journey
21 types of monsters to be defeated with different strategies
5 bosses who demand the best of your abilities
4 bonus stages to test your skills
Over 50 achievements, between medals and trophies
Funny and charismatic characters
Hours of hardcore gameplay
Guy is coming to an end. This June you guys will be able to play what we've put plenty of our efforts. How about some news to warm up things a little bit?
Posted by Tiopalada on Jun 10th, 2012
Hey guys, how are you doing? Hope you're all well.
Well, we are a few weeks before (finally) releasing Guy. For those who want a taste of the game before acquiring it, we will make a free-to-play demo available. While that day does not come, we will show a bit of what we've been working on.
For the past few days I've been focusing on making the game prettier, as mentioned earlier. Not only that, but also making the game less aggressive to the eyes. Here are some screenshots showing some of the improvements made so far.
But those aren't the only changes, oh no. There are some subtle changes that will improve the player immersion by giving better visual feedback of what is going on. Plus, did you notice the news preview image? Well, that is one of our ending screens. Neat, huh? We've decided to make extended versions of the same ending. Based on a certain criteria you will get the full ending or not. And no, I won't tell you which criteria that is.
But thats enough about what I am doing. Tadeu got quite a lot of work on his hands too. Tadeu is improving our tutorial stage, making it smoother and shorter, taking you faster to the actual game. This way, new players won't be bored. At the same time we will be able to introduce all the game's basic features, such as weapon collision and room dynamics. Plus, the game's learning curve is being improved, making a smooth curve that keeps growing until the game's very end. Oh, and we're almost finished with the bosses, we are just missing one!
Hope you guys are thrilled as we are! Until the next time!