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Platform
Windows
Engine
Custom Built
Developer & Publisher
Robotronic Games
Official Page
Gnomoria.com
Contact
Send Message
Genre
Real Time Strategy

Average Rating

9.5

Ratings closed

-

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

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Gnomoria v0.8.25 is released

9

Gnomoria v0.8.25 is released

Starts off overall changes to items and crafting with some new items, workshops and recipe updates.

Jan 15, 2013 News
Gnomoria v0.8.10 is released

11

Gnomoria v0.8.10 is released

Short description of some combat updates over the last few patches.

Aug 29, 2012 News
Gnomoria v0.8.5.2 released

4

Gnomoria v0.8.5.2 released

This update fixes more bugs and makes some changes to mining selection and trading.

Jul 19, 2012 News
v0.8.4 is released

0

v0.8.4 is released

Primarily a bug fix update, including merchants not showing up and crashing when saving. Also includes some small changes to help selecting tiles when mining.

Jul 12, 2012 News
v0.8.3 is released

2

v0.8.3 is released

A new update is out. This patch adds a peaceful mode as well as a number of bug fixes.

Jun 30, 2012 News
Comments  (60 - 70 of 570)
BeatYourHeadIn
BeatYourHeadIn Jan 25 2013, 4:25pm said:

Problem: Branch mining is the most effective way of finding metals and gems because you can quickly reveal tiles over a much larger area than simply digging out a whole X by X room. However, because branch mining results in a multitude of criss-crossing 1 by 20+ tunnels, it is MUCH more resource expensive to light the whole system with torches, which require line of sight to illumnate areas. Enemies therefore spawn constantly in this method of mining. You could say "well dig out easy to light X by X rooms to search for metals then :P". My problem with that is that not only is it the most ineffiecient way to seach for ore, but it also goes against the common perception of a "mine", which is a tunnel network, not a gigantic hollowed out room underground.

Suggestion: a craftable anti-spawn totem/talisman that is placed like a torch and has a radius of influence and does not require line of sight to inhibit enemy spawns. OR make torches cheaper somehow.

+2 votes     reply to
VitaminK
VitaminK Jan 27 2013, 7:20pm replied:

i branch mine and never have problems with too many enemys spawning, once the level is clear its clear. unless something has changed very recently to change that.

+2 votes     reply to
BeatYourHeadIn
BeatYourHeadIn Jan 24 2013, 2:29pm said:

Problem: military gnomes with Militia perk (possibly without the perk as well) seem to drop weapons to perform hauling tasks, leaving them ill-equiped for ambush situations, etc.

Suggestion: Craftable sheaths that store weapons on a gnome's body while leaving his/her hands free to haul/perform tasks.

+3 votes     reply to
BeatYourHeadIn
BeatYourHeadIn Jan 25 2013, 5:34am replied:

Just to clarify, when I say "seem to drop weapons to perform hauling tasks" I meant they are definately dropping weapons. The weapons that were once equipped by the gnomes are getting left behind on the ground when I would prefer that the gnomes in question stay armed. The weapon dropping seems to be caused by hauling, as the weapons are left in workshops or stockpiles not designated for weapons.

+1 vote     reply to
fukum
fukum Jan 24 2013, 10:41pm replied: Online

I would like to see a way to craft the bows. . . . . to be hoenst I made myself a camp with a walkway on the outter ways.

+2 votes     reply to
fukum
fukum Jan 24 2013, 10:41pm replied: Online

I would like to see a way to craft the bows. . . . . to be hoenst I made myself a camp with a walkway on the outter ways.

+2 votes     reply to
intergang
intergang Jan 28 2013, 12:25am replied:

I think this would be awesome, as an alpha funder this is the kind of thing I expected and would be grateful to see in the game.

+1 vote     reply to
fukum
fukum Jan 28 2013, 1:11am replied: Online

Thanks Intergang. This game has great promise I just hope that content doesn't get dismissed due to debugging and fixing problems.

+1 vote     reply to
DEVi4TION
DEVi4TION Jan 24 2013, 2:32pm replied:

I'm positive he knows what "procedurally generated" tech is, and has considered it.

+1 vote     reply to
fukum
fukum Jan 24 2013, 10:38pm replied: Online

To be honest a lot of developers do not know what is "freeware" and what is not. However, as people interested in the game is good to get different types of feedback or suggestions. Also how do you know what he does or does not know? No one does.

+2 votes     reply to
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Statistics
Rank
133 of 1,306
Last Update
4 months ago
Watchers
1,908 members
News
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Reviews
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