Why save the world when you can conquer it? In EvilQuest, take on the role of Galvis -- a dark knight obsessed with ultimate power. Set out on a quest of revenge, destruction and conquest in this exciting retro Action RPG title now available for Windows PC. Along the way you'll unlock ancient mysteries, discover legendary weapons, relics and magic...and of course kill thousands of those foolish enough to stand in your way!
Chaosoft Games, creators of the retro-style action/RPG EvilQuest, were recently interviewed for the Joystiq Indie Pitch. Read more details here...
Posted by ChaosoftGames on Feb 25th, 2012
On Febrary 20, 2012, gaming website Joystiq featured an interview with Chaosoft Games, the creators of EvilQuest. EvilQuest is a retro-style RPG that allows the player to experience an RPG from the viewpoint of Galvis, a total bastard and arch-villain extraordinaire.
Below is an excerpt of the Joystiq interview conducted by Jessica Conditt:
What's the coolest aspect of EvilQuest?
FM: The coolest thing is probably the dialogue. You haven't seen this type of dialogue before in an RPG that looks like this and I think it's very refreshing. The game, like all of the members of this team, has a very dark sense of humor. I think if people appreciate that type of humor they're going to be very entertained by the things that Galvis says and does to the various NPCs he interacts with.
JF: While I think the dialogue is one of the standout features of EvilQuest, I have to say I've really been enjoying the gameplay. I've been playtesting the crap out of this game for the last couple of weeks and you'd think after working on it and playing it for the past year I'd be over it by now -- but no. I have found so many different ways to approach combat with enemies, so many different ways to play the game. Investing points at level-up and using accessory items to modify your stats really allows you to create your own experience with the gameplay. Also, as a die-hard Crystalis fan from way back, EvilQuest really captures the feel of that game and builds on some of the best aspects of one of the most underrated games of the 8-bit era...
Read the rest of the interview here: