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Epic Inventor combines side-scroller, RPG and RTS elements into one random ball of Epic!

RSS Feed Epic Inventor 1.0 is here!

This update contains many bug-fixes (as usual), but also marks the completion of Epic Inventor (for now?).

Posted by theweem on Apr 29th, 2012

This update contains many bug-fixes (as usual), but also marks the completion of Epic Inventor (for now?). For more information regarding our future plans, please head here...

Forums.epicinventor.com

Otherwise, here is a list of the latest updates...

  • Added: Craftable Resource Locators (Copper, Diamond, Emerald, Gold, Iron, Platinum, Ruby, Sapphire, Silver)
  • Added: Rare developer item drops (Weem, Forrest, and Brandon each have one - let us know if you find them!)
  • Added: 9 new underground layouts (will only show when creating a new character
  • Update: When deleting a save, a confirmation box now comes up
  • Update: Blue Thorns and Vine Thorns are now more prevalent
  • Update: Tweaked the spawning of mobs a bit
  • BugFix: "Have Materials" in the crafting window wasn't being updated if the window was open and inventory changed
  • BugFix: BladeTrap was applying damage even when not powered
  • BugFix: RockMonsters and other mobs no longer group up around your base, waiting for you to return and then destroy you all at once
  • BugFix: Players could collect placeables when standing directly under them
  • BugFix: Typo on destroying container notification
  • BugFix: Freezing issues with when fighting Melvin (also fixed a few other freezing up issues)
  • BugFix: Couldn't pick up the Potted Flower
  • BugFix: While placing, if the cursor goes off the screen, the placeable was being lost at the bottom of the map
  • BugFix: In certain situations the boomerang sound wouldn't stop (not sure if this is entirely fixed - couldn't 100% reproduce)
  • BugFix: Hosting a game, saving, and rehosting without exiting was creating a problem re-opening the port
  • BugFix: Some players were able to duplicate Idol's
  • BugFix: Graphical issue with the robot's energy shield showing when activated (even though he's not being hit)
  • BugFix: Multiplayer lag when client initially connects
Comments
HumbleLinux
HumbleLinux May 1 2012, 3:49pm said:

good job guys!

+4 votes     reply to
ben45750
ben45750 May 7 2012, 8:09pm said:

nice game i like it great idea i love it and its free forever cant beat that AWESOME GAME!!!

+1 vote     reply to
walker195
walker195 May 11 2012, 4:26pm said:

please update more your fan base will grow with each one the game is..... good but has waaaaay more going for it. you have our support and thank you !!!!!please update!!!!!

+1 vote     reply to
Jamsch50
Jamsch50 Oct 25 2012, 2:27pm said:

Why the game stuck when i build a crate ?

0 votes     reply to
jole875
jole875 Feb 23 2014, 10:37am said:

I like this more than terraria BUT need to fix multyplayer

+1 vote     reply to
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Platforms
Windows, Linux
Developer & Publisher
Pixel Prone
Engine
Custom Built
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Epicinventor.com
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Genre
Adventure
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