In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back
Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice.
The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.
Ensign-1 now features online co-operative play in the multiplayer mode, along with randomly generated server worlds and random enemy spawns!
Posted by onionman on Sep 19th, 2012
I've been waiting for awhile to be able to push this one out, but Ensign-1 finally supports working multiplayer with co-operative play and randomly created worlds. I won't bore you with long text right away, so here, a video!
Each time you start a new server, a new space gravity well is randomly generated. Each generated gravity well will have a hotspot for players not far from the Ensign. Either an enemy station, a ship, or a starbase. This hotspot will optionally be surrounded by asteroids or ice crystals, as well as randomly generated space clouds (whatever they are, they look cool, shut up), and planet and sun positions. In addition, each area will start with a random number and placement of enemy ships. But look out!, as these ships will continue to randomly spawn in as long as players are present. So if you decide to battle it out amongst friends, expect some hostile AI interference before too long. Future versions of the server will let admins optionally turn these enemies off.
Here are a few screenshots of randomly created worlds I've come across in my adventures
Future plans are to continue the path that the multiplayer is on. Work on smoothing out and fixing up the FPS play in multiplayer, and then moving on to more online features. Soon, I'd like to bring in a goal for the online portion, and the ability to upgrade your starting fighter and equipment, either through rank or money, or both. I'd also like to start bringing in those other player controlled factions into multiplayer, letting players either join the pirate or alien factions as well.
So stay tuned for the next update!