*If you purchase Enola on Desura you also get a Steam key.*
Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica.
Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...
Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.
If you've played the alphas, you know a few of the few puzzles included in the game are devices with more than one input (like the rotating plates puzzle in The Cabin). I realized manipulating those can be somewhat frustrating, since you have to walk from one side to the other just to push the button.
For this reason, I began to wonder about the possibility of having a simple "interface" for those, and put together a "system" for a realMyst-like interaction model, where you simply "use" the device, the camera transitions and then you get a GUI with whatever controls that device may need.
The video shows the "animation" part of the system. I'll put together a simple interface for the rotating plates device so I can test the entire system. This new system will make it to alpha 0.3