Enola is a horror/adventure game about fear, isolation and murder. You play as an unnamed woman who has awoken on a desolate island, without any knowledge of her whereabouts. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island and your own identity. You’ll have to be quick and cunning to survive; but do you have what it takes to save another life?
If you've played the alphas, you know a few of the few puzzles included in the game are devices with more than one input (like the rotating plates puzzle in The Cabin). I realized manipulating those can be somewhat frustrating, since you have to walk from one side to the other just to push the button.
For this reason, I began to wonder about the possibility of having a simple "interface" for those, and put together a "system" for a realMyst-like interaction model, where you simply "use" the device, the camera transitions and then you get a GUI with whatever controls that device may need.
The video shows the "animation" part of the system. I'll put together a simple interface for the rotating plates device so I can test the entire system. This new system will make it to alpha 0.3