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Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

Crouching makes things a lot more dangerous

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Crouching makes things a lot more dangerous

I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The main problem with the issue is that levels (nor gameplay...

Aug 22, 2014 Article  
Game ideas: guard impact for Enola?

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Game ideas: guard impact for Enola?

You know how modern horror games have turned into these “hide and seek” or “hit me until I die” things because devs take away all means of defense because “that’s where real horror comes from”?

Nov 19, 2013 Article  
Interview with Nick Borrego by slasherjpc

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Interview with Nick Borrego by slasherjpc

ENOLA: Interview with Nick Borrego. A written interview was recently posted on Spawnfirst

Oct 15, 2013 Interview  
Game Undesign: Designing around limitations

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Game Undesign: Designing around limitations

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose.

Jun 3, 2013 Article  
Shadow men got moves!

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Shadow men got moves!

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

May 8, 2013 Article  
Angelica animation test

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Angelica animation test

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results, considering I only have 2 cameras, and I’m about...

Feb 25, 2013 Article  
Enola gets motion capture!

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Enola gets motion capture!

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation. My idea was to use an image-based motion capture...

Feb 18, 2013 Article  
Building characters (building Angelica)

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Building characters (building Angelica)

Today I want to talk (or rather, write) about characters and why this matters. In some games, characters are "empty vessels" that players step into, but in other games, characters are something more...

Feb 12, 2013 Article  
Enola alpha 0.6 is out!

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Enola alpha 0.6 is out!

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too late and the killer claims yet another victim.

Jan 19, 2013 Article  
Evolution of Enola, and last post…

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Evolution of Enola, and last post…

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about a few things here.

Jan 2, 2013 Article  
Enola character profiles: Building Angelica

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Enola character profiles: Building Angelica

This may be good or bad, but to me story comes first, simply because I am not half as good at “designing” games as I am at writing. A while ago I’ve been saying how Enola is all about the story, and how...

Dec 17, 2012 Article  
More in saving games: "the treasure box"

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More in saving games: "the treasure box"

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.

Sep 24, 2012 Article  
Why making a violent game may make sense

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Why making a violent game may make sense

I was interviewed by Eric Caoili from Gamasutra a couple of weeks ago. Someone on the comments asked why not make a non-violent game instead, and I thought that was an interesting question so here I’m...

Aug 27, 2012 Interview  
The idea behind the cellar found in "the next level"

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The idea behind the cellar found in "the next level"

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those cases.

Jul 19, 2012 Article  
About saving games

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About saving games

After watching many gameplay videos, and seeing people lose (a lot of) progress when they die, I'm wondering what's the best way to manage saves.

Jul 11, 2012 Article