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Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive? In game implemented: dungeon generation, leveling, permadeath and other.
Right now game in alpha stage, it receives updates with new features and content (about one-two per month).

RSS Feed Dev Update #16

New items, weapons, combinations, library block.

Posted by 2048Terrabit on Jun 17th, 2013

This is changelog for release #9 and, yes, I'm holding fire in my pocket:
- Added rest system.
- Added leveling system.
- Added 6 new weapons.
- Added 5 new items.
- Added 1 Helmet.
- Added 1 Armor.
- Added 4 new combinations.
- Added library block.
- Changed inventory slot icons.
- Changed tooltip.
- Changed apple icons.
- Now you can exit from chest menu by clicking outside of window.
- Info button is broken right now.
- Made tweaks to path to custom textures, maybe it works on mac now.
- Fixed bugs in options menu.

New weapons
Screenshot
Screenshot

Comments
albertbuts
albertbuts Jul 22 2013, 4:21pm said:

Cool

+1 vote     reply to
theguyswhogamesalot
theguyswhogamesalot Jul 23 2013, 1:22am said: Online

You should add gold and shops! Maybe add a hub overworld where you can buy equipment, then go back underground. Each level of the dungeon should have a teleporting room where you can teleport back to the surface, and be able to teleport back to the same level you were on from the overworld.

+2 votes     reply to
Exotius
Exotius Dec 22 2013, 2:00pm said:

You should add something like a Tutorial or what you can do with the stuff you find in the dungeon.

+1 vote     reply to
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