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Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel; Diehard Dungeon is a game that feels both familiar and quite different at the same time, "occupying a curious middle ground between The Legend of Zelda and The Binding of Isaac". [Edge online 2012]

Followed by a trusty, treasure collecting companion chest, the player must make their way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid them in their quest, the player may be lucky enough to encounter one or more upgrades, or new abilities, scattered throughout the dungeon.

A randomly generated dungeon is created every playthrough.
Discover the dungeons many secrets and multiple outcomes.

Do you have what it takes to survive the dungeon?

RSS Feed Version 1.4 "Evolving The Formula"

An overview of the first FREE DLC 1.4 "Evolving The Formula"

Posted by Tricktale on May 4th, 2013

Diehard Dungeon version 1.4 “Evolving the Formula” will introduce three new major features that will continue to evolve Diehard Dungeon’s unique take on the roguelike formula.

The new features are: Stats, Ranks and Tokens.


All stats will be recorded and viewable by the player. Everything from number of deaths, to kills, escapes, total treasure and more!
A total stats overview will be viewable from the main menu, and ‘run’ stats will be viewable in the event of the player’s successful escape from, or untimely demise in, the dungeon.


The player will receive a rank / title based upon their current stats. Ranks will go up and down.
The player rank is probably the biggest new feature, as it will determine the overall difficulty level of the game. The better you do, the more challenging the game will become.
Only the most skilled dungeon escapees will attain the highest ranks.


Tokens are awarded to the player for completing specific tasks, such as, defeating a boss, or escaping the dungeon, or intentionally making a run more difficult by avoiding chests, hearts and treasure.
Before a run, the player will have the option of using a token to modify the run in some way. The exact modification, as with most other aspects of the game, will be randomly selected from a ‘slot’ chest. Modifications will be everything from starting with a chest, to increasing luck, and much more!
If the player has enough tokens, they will also have the option of exchanging for higher ranks (excluding the highest attainable rank).

The minor details are all subject to change, but the above outline should give you a good idea of what to expect.
This will be a substantial update, that will see a huge increase in re-playability.

Stay tuned!


jax42 May 5 2013, 2:02am said:

This my friend is going to make this game even greater... Keep up the awesome job:)

+2 votes     reply to
Tricktale May 6 2013, 10:25am replied:

Thanks! :)

+2 votes     reply to
Nikaas May 7 2013, 10:28am said:

woo hoo

+1 vote     reply to
KingBork Jun 5 2013, 4:49am said:

Does this mean that just because I suck at roguelikes I'm gonna have to play an overtly easy, boring game? I'd much rather have an option to pick the difficulty.

+2 votes     reply to
Tricktale Jun 13 2013, 10:40am replied:

Hi, sorry for not replying sooner.

You will have the option of increasing the difficulty level by spending the tokens that you collect.
The new system will work in such a way that the game will rarely feel too easy (maybe at the starting "base" rank, for the more skilled players). I'll have more details soon.

+2 votes     reply to
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