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If you ever played paper RPG Death Maze, Citadel of Blood or Labirynt Śmierci then you already know this game. DG is a tribute to this RPG (three names but game the same). In Dark Gates you lead your team of 6 heroes into dungeon where they will fight their way through in order to destroy Dark Gates and evil mage who is the master of the dungeon. Main feature of the game is dungeon itself. This is no predefined layout and every time you play, map is always different. Dungeon creates itself as you play. In your quest you will find monsters, magical items, trap, puzzles and treasures. Glory awaits one who destroys Dark Gates and evil mage. Game is in alpha stage, lot's of stuff missing or not working as intended.

RSS Feed Release 0.4.2

Update 0.4.2 brings big art update, number of new features, bug fixes and improvements based on feedback. As mentioned in earlier releases, current work is focused on bringing in missing art and making sure there is no game braking bugs. So let's shed some light on what this release has to offer.

Posted by Braqoon on Jul 11th, 2013

So what's new:

Avatars
Finally all heroes have avatars. No longer black & white generic faces. Each hero's avatar has been hand drawn and only piece of art that is missing now in Dark Gates is heroes representations in fight screen. This is aimed to be done within next release. Also please welcome a new hero - Matthias. He is a unique character as this is only hero that have a single weapon. His longsword requires two hands, but damage is grater that regular one handed sword. Matthias is a winner of indiebundle.com competition, please make sure he is well used in game as he needs some practice.
 

Translations
This release also features new German translation by Thomas Faust. Work also has been done to open language files to anyone who wants to contribute and translate Dark Gates to his/her native language. For quick tutorial please go here

Bug fixes & speed improvements based on feedback
Thanks to your feedback, reviews and some testing, three quite big bugs has been fixed. Hopefully that means no more crashes to OS. I had lot's of feedback about how slow main exploration of labyrinth is. With this release speed of movement has been increased so exploration is now much faster. Of course feedback on this change is also much appreciated.

Sale
As there seems to be now season for sales, Dark Gates  will be not left behind. Game is 50% off till the end of July. Have a great summer.
 
Full changelog for release 0.4.2 alpha
----------------------------------------------------------------------
New: All remaining heroes now have avatars.
New: Hero Matthias - Winner of indiebundle.com competition.
New: Longsword (two-handed) weapon.
New: Community based language files now can be used, see HOWTO.txt in lang folder.
New: German translation
Bugfix: Stairs down on level 3 are wrongly placed ( there is nothing down past level 3)
Bugfix: Game crash while in fight when heroes attack
Bugfix: Re-done language selection in options in order to support user-generated translations
Bugfix: Game will start without settings.cfg file and will use default settings

Comments
all_zebest
all_zebest Jul 12 2013, 8:14am said:

Very nice update. The game is very stable now and artistically more coherent with all the portraits and as funny as before if not funnier. I am looking froward to looking at the new battle figures next time. I just regret my caracter be so underpowered (my strokes only hit 50% of time).

+2 votes     reply to
Braqoon
Braqoon Jul 12 2013, 8:49am replied:

Do not despair, character balancing is still to be done.

+3 votes     reply to
all_zebest
all_zebest Jul 12 2013, 9:08am said:

I gave you a karma point for that.

+1 vote     reply to
matze404
matze404 Jul 12 2013, 1:19pm said:

Great Update! The game gets better and better. I love it. Keep on your great work!

+2 votes     reply to
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