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You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree.

Minimum Requirements:
- Processor: 2.0+ GHz (dual core recommended);
- Memory: 2 GB RAM;
- Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

RSS Feed Damned alpha updated to version 0.25b!

Announcing the update of Damned alpha to version 0.25b and showing the changelog.

Posted by 9heads on Jul 12th, 2013

Damned alpha got updated to version 0.25b.

Here's the changelog:
- Removed some key spawn points in the ground.
- Added another big asset in the corridor.
- Added more tables and boxes in the Saloon.
- Changed the mesh and icon for a specific key.
- Fixed lots of places where the monster could get stuck.
- Fixed lots of minors issues with the level, objects and assets.
 Reduced the maximum amount of time that the monster can stay visible.
- Increased the time penalty when going into ghost mode without having the energy fully depleted.
- Textures in the main loby should now be displaying correctly.
- Textures in the crown should now be displaying correctly.
- Texture of the bar floor should now be displaying correctly.
- Reduced chat font size.
- Added a chat box in the lobby screen.
- Added a warning in the title screen so people remember to adjust their gamma.
- Reset chat window when showing the lobby screen.
- Fixed dead bodies collisions being thrown around or going under the floor.
- Tweaked flashlight flare.
- Changed default gamma to 0.8.
- Slightly increased the ranges triggering the musics related to monster proximity.
- Added some debug messages in the background window to track the reliable packets sent (may help us detect bugs with the net code).
- Fixed bug causing a player to get locked in the "Wait for the host to start..." when entering a match that has already started.
- Fixed bug causing crash in a dead player client when other players are getting his/her items or when he/she attempts to leave the match.
- Lots of minor bug fixes.

Have fun!

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