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Crumple is a 3-episode vision based off, initially, a dying industry. The death of paper. Crumple is about Enve: An envelope brought to life, who wakes up inside a paper factory that is burning to the ground.

Enve will have limitations from the normal type of platforming character. One of those limitations: A lack of arms. With Enve not having arms, it’ll need to rely on some risky physics to get around within its world.

You, the player, will also use Enve’s small variety of moves in order to resolve the many environmental puzzles within a period of time. These will include slides, double jumps, & yes, crumpling!

Can you help Enve escape the mysterious fire within the factory, all the while leaving the player to discover how Enve ended up where it is and why? Time is against you...

New & updated Crumple Demo available today!


New & updated Crumple Demo available today!

Some suggested updates are in place, including "Medium" graphic quality setting as the Default, rather than "High", to allow better performance on an average PC!

May 21, 2015 News
Running Crumple on a lower-spec PC/Laptop


Running Crumple on a lower-spec PC/Laptop

How to get the most gameplay enjoyment from our Crumple demo & the soon to be released Episode 1!

Mar 22, 2015 News
Our 1st Demo on Desura!


Our 1st Demo on Desura!

A small intro about who we are and why we're crazy enough to think we can make a game...

Mar 10, 2015 News
Post comment Comments
chantellepearrow1 Apr 5 2015, 12:26pm said:

Billowing dark clouds of smoke creep overhead as an empty white envelope lies motionless on the ground. Next to the envelope is a box with an upwards pointing arrow printed on its side. Curious, I press the up arrow key on my keyboard, which causes the envelope to begin changing. As his flimsy exterior hoists itself up, its clear windows transform into tear drop shaped eyes that seem to reflect a sense of hopeless despair.

Crumple is a game that is, as Cody Stark has stated, “Remarkably simple, but a little bit hard at the same time”. The player plays as Enve, an envelope who is caught inside a paper factory that is rapidly becoming enveloped in flames. With unique mechanics, such as crumpling into a ball, the player must help Enve navigate through a perilous environment riddled with dangerous fires, perplexing surroundings, and various other hazards.

Enve’s large cartoonish eyes give the character a type of charm that seamlessly contrasts with the ominous design of the environment. The attention to detail in Crumple, such as the way in which the character catches fire, adds a level of amusement to the game that I found quite enjoyable. Though only having played through the demo, Crumple has left me feeling excited for its full release.

+2 votes     reply to
NascentGames Apr 5 2015, 4:12pm replied:

This is greatly appreciated, Chantelle! I think the full Episode 1 will leave a lot of people satisfied, though the demo is a great teaser. :) Thank you so much!!!

+1 vote     reply to
NAMITENTOU Mar 22 2015, 10:09pm said:

It's a very interesting concept and I like how the direction in which you touch the fire changes the animation in which you die. I like that touch. Same comment about the SFX, requiring a sort of variety and I ended up getting stuck at one particular part. I believe it's an area which was tell me to go 'down' somewhere but I had no clue what to do next and I just died and restarted that area. Maybe directions need to be a bit more clear vs trial and error until the player learns the proper ins and outs of the game?

It's a great concept though. The things done right are the animations for the player, the flying paper mechanic as a sort of a double jump too.

+3 votes     reply to
NascentGames Mar 22 2015, 10:32pm replied:

Also, if you get stuck on something, have a look on the gameplay video which should HOPEFULLY help you. :)

+3 votes     reply to
NascentGames Mar 22 2015, 10:31pm replied:

Great, great feedback! The SFX is something I'll be looking into more. Flash provides a small challenge in the audio dept. But, it's not impossible. :) Also, the signs/directions aspect is something I've been pondering on how to approach. Thanks again for this!!! :D

+3 votes     reply to
BreeAea Mar 22 2015, 6:49pm said:

I have been waiting for this demo to be available for months and was very excited to see it available today. After launching the game I found that running it at High Quality in Flash was having a negative effect on my game play so I had to change it to low. Once I was able to move through the game and actually get past the first jump it started to become fun. I hope others enjoy what I consider to be the "burning Grand Canyon". I'd like to hear a bit more diversity in the sound effects but that may be a result of me repeating the same section over and over again due to lag on my computer. All in all a fun game!

(For more of my review during game play follow @BreeAea on Twitter.)

+2 votes     reply to
NascentGames Mar 22 2015, 6:52pm replied:

"Burning Grand Canyon"...nice. The variety of sound effects could certainly create a sort of "negative repetition" when stuck in the same area. That said, I'll keep that in mind. :) I'm very glad you're enjoying it so far! Thanks for this!

+2 votes     reply to
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