Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used.
The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
This game is deep and rich and I applaud the developer. Where it most notably lacks is in production value. Games are expensive to make, no doubt, and good gameplay makes up for low production value. That said, high production value can add a lot to a game. This game could be Great with a capital G if it had some more umph behind its graphics and sound.
All in all though, this game had me from the beginning and I'm very much enjoying it.
For those of you who enjoyed CoE2, this is a no brainer. Great modernization of the classic game, slightly different battle mechanics and monsters/items. Needs some UI options such as loading from inside the game and more configuration options. But definately a solid 9.
I love this game, it is a really great pure strategy experience where your decisions at the highest level play out in automated tactical battles. The game seems a little intimidating at first, but once you realize all you need to do is recruit units and move them around it becomes much faster to play. There is a huge amount of variety in how the 18 different classes conduct warfare as well, giving the game hours and hours of replay value even if you don't engage in multiplayer. I especially love how the Necromancers were implemented, going insane by raising the dead until they defile their mortal bodies and become Liches, or Vampires that eat villages to restore their sanity. Raising legions of the dead at ancient battlefields is an AWESOME touch. Driving your apprentice insane in the early game helps convey how evil you are without a single line of dialogue. Every faction is thematically developed like this, and it creates an atmosphere filled with clashing grand concepts from dark mythology and gritty fantasy. The only way the game could be any more epic is if you were playing Dominions ;)
That being said, there are some very annoying issues such as not being able to go back to the main menu from within a game session (you must exit the program entirely to start a new game), and micromanagement of some of the classes recruiting methods can be a real slog that makes turns take at least twice as long as they would with other classes as you grapple with the UI. I would consider this a perfectly executed strategy game if not for those flaws, but they are really annoying and the limited UI severely lessens the experience with some classes.