Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used.
The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
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| ulius4 | May 2 2012, 5:26am Anchor | |
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I'm doing a mod that changes some stats in order to improve the gameplay (for me
Try the very old version here: download ulius' statschanges Major changes:
changelog included Next on the list before release:
Edited by: ulius4 |
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| finalgenesis | May 2 2012, 6:07am Anchor | |
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For constructs, it's not so much the damage but rather the AoE, most of them hit 1 unit at a time with fist, and do not heal. If I had to make a conservative and quick fix approach: Onyx I'd give say fear, trample, 2x fist. crystal I'd give an AoE ray attack that's both melee/range. Gold... I've never gotten a gold mine nor make a gold golem, seems exotic and rare enough to just ignore. A longer fix approach I'd revalue what the enchanter should be doing (should they be 80% about necrotod? Really?) and redesign the class. |
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| ulius4 | May 2 2012, 6:32am Anchor | |
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finalgenesis wrote:For constructs, it's not so much the damage but rather the AoE, most of them hit 1 unit at a time with fist, and do not heal.
I agree with that. By improving damage I meant improving killing potential, that is AoE, additional attacks or even entire line damage+stuns. By improving the golems I'd hope to make the enchanter a bit less dependent on the necros. finalgenesis wrote:
cut gargoyle and animated armor cost by half, but use up 3 ap. This will give them a niche and actually give L1 enchanter a purpose. If possible have L1 enchanter use 3 ap, L2 2 ap, L3 1 ap. Good idea, will try that. I think I'll generally cut the costs of the golems AND make them deal more damage + give them more effects. finalgenesis wrote:
Terracotta use 2 ap, does not use up swamp. Not possible to remove swamp consumption atm, I think. Thank you for all of your suggestions! I might try them out soon. I must say I like necrotods a lot and I want to do mostly statfixes, so I won't remove them. |
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