Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used.
The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
|TBShunter||May 14 2012, 9:58am Anchor|
Please find a link to my new class mod, Rohan.
The lands of Rohan consist of lush grassland and pastures, set amongst the hills and mountains that surround them. The climate is fair, and the people even fairer. The King of Rohan dominates this land through the unparalleled horsemanship of himself and his people. Their cavalry move swiftly in open country and smash enemies with devastating charges.
Alongside the capital are the burial mounds of past kings and heroes, and nearby is the fortress that provides a last bastion against attackers. The King blasts his mighty battle horn when he leads the Rohirrim into battle, causing fear amongst his enemies.
Occasionally priestesses and wise women will emerge, aiding the warriors with their prayers and incantations. Overwhelmingly though, this is a martial race.
Theoden, King and his faithful captain Gamling take on their enemies
...and the King leads a grand cavalry charge!
The King of Rohan causes fear in the whole enemy army when he leads the army (always from the front!).
Unzip the folder and .c3m file into your mods directory, them select the mod in game.
As usual, I would appreciate any feedback.
Thanks for all the graphics go to FOODSTAMP, who developed them for Dom3.
Edit 18 May: Updated with dismounted riders of all sorts, and upgraded the King's fear mechanic (the blowing of King Helm Hammerhand's horn) to a pre-battle effect.
Edit 20 May: Finalised almost everything to my satisfaction, except the naming of rituals, which will come in the next version. Included Coronation if the King should unfortunately die. Upgraded skirmishers to have acutesenses representing their scouting effect. Increased cost of Royal Guard.
Edit 16 June: Updated the naming of rituals.
p.s. Happy to receive even more extensive feedback than I have seen so far.
Edited by: TBShunter
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