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Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
Official Page
Commandandconquer.com
Contact
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Genre
Real Time Strategy

Average Rating

9.4

Ratings closed

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March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

  • Tiberium Wars
  • Tiberium Wars
  • Tiberium Wars
  • Tiberium Wars
  • Tiberium Wars
  • Tiberium Wars
  • Tiberium Wars
Universe back online

1

Battle for Middle-earth II

Universe back online

Despite recent attacks by trolls, who tried to wipe the mod from moddd (and even succeeded in doing so for a few days), Generals Universe continues to live and develop.

Dec 20, 2013 Battle for Middle-earth II News
Teaser Update

5

Alternate Warfare

Teaser Update

It's near the end of the year, and although due to tight schedule we didn't go for MOTY this year, we are still planning to release 0.5 around Christmas, so here's a preview of what's coming up!

Dec 10, 2013 Alternate Warfare News
MotY 2013, Beta 1.4

4

Tiberian Apocalypse

MotY 2013, Beta 1.4

It's that time of the year again: Mod of the Year 2013. Additionally, I have a little early Christmas gift for you.

Dec 1, 2013 Tiberian Apocalypse News
Finding out what dds formats do for your textures!

3

C&C3: Tiberium Wars

Finding out what dds formats do for your textures!

A quick look at what the effects of the various texture formats that C&C3 can use will do for your texture!

Aug 24, 2013 C&C3: Tiberium Wars Tutorial
CNC Fallout Public Beta v0.2 released!

13

CNC Fallout

CNC Fallout Public Beta v0.2 released!

Public Beta v0.2 of CNC Fallout is now available for download.

Jul 1, 2013 CNC Fallout News
Comments  (60 - 70 of 262)
174
174 Nov 16 2011, 3:45am said:

So the control panel should be the same as in CC3 only a little could be smaller. vehicles, buildings should be normal as in-game CC Generals. camera setting should be as in game batle for dune emperor. some special units for instance some very large tank like Mammoth Mk. III (GDI designation: Mammoth 27) or even some very large robot, and to be able to disable super-weapons because not everyone likes to play with a super weapons. nice graphics soldiers vehicles and buildings in black color with elements of red or bright green color

+3 votes     reply to
174
174 Nov 16 2011, 3:36am said:

in the original CC3 is not enough really must get to give away camera that is the basis for a rts game as though the game batle for dune emperor .. and a feed of the buildings were not very big and vehicles must be normal and not as the spider with a gun that is not nice! just normal vehicles and so the better the tank that should be larger teeth gave them a sense of such a strength of such a vehicle and it looks nicely and such teeth display a unit in combat troops must be characterized by explicit color to be explicit. as the camera farther away from it I know these are my army

+2 votes     reply to
mada_lin2002
mada_lin2002 Nov 6 2011, 1:05pm said:

I think Kane don't understand that in the univers are bigger forces then him and the scrin and the gdi...

+3 votes     reply to
mada_lin2002
mada_lin2002 Nov 6 2011, 1:03pm said:

If I would know to mod(i Know how hard it is) and I respect that, especialy when you do it fo free...i would make a mode with a headake:)-like that:
Tiberium essence(the world of C&CTW)+(the world of starcraft) ore at least one new faction to twist a little things up... The zergs.
-Think like this: in this little blue-green planet is room for fresh new meat.
and another thing I defenetly like some models from starcraft WOL that would be suitable I think for C&C world, and some effects >when zergs are eating ore destroing the Terrans...
If it could be a way to "steal" something from that ...then it could be a huge blast the respective mod
WHAT DO YOU THINK PEOPLE OF THE TIBE|RIUM WORLD? CAN 2 WORLDS COLIDE???

+3 votes     reply to
ApornasPlanet
ApornasPlanet Oct 18 2011, 1:36pm said:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

+2 votes     reply to
crapula10
crapula10 Sep 26 2011, 10:29am said:

Heyyy, anybody know where can I change the habilities and power (armor, health) of the units??

The game is not very well balanced for myself :( ground defenses are **** :P

+2 votes     reply to
X3N
X3N Nov 15 2011, 8:02pm replied:

You must download the developer package "C&C3 ModSDK"
We recommend starting with a basic:

Commandandconquer.com

Desura.com

You can contact me via private message for more information ;)
Greetings!

+2 votes     reply to
mihael990
mihael990 Aug 16 2011, 2:59am said:

why dosent some one make a mod for this game that ikludes hounds you know from chromehounds i realy like that game o and if i spelled something rong then sorry im not so good a spelling in english :(

+4 votes     reply to
Henford
Henford Aug 12 2011, 11:22am said:

RIP Aziz "Zyzz" Sergeyevich Shavershian 1989-2011

An inspiration to myself and many others.

+5 votes     reply to
X3N
X3N Aug 28 2011, 11:47am replied:

You can insert highly detailed model (30,000 polygons or more). ;)

+4 votes     reply to
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Track this game Releases
Sequels
C&C3: Tiberium Wars
Released Mar 27, 2007
Boxshot
C&C: Tiberian Sun
Released Aug 12, 1999
Boxshot
Command & Conquer
Released Aug 30, 1995
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Sci-Fi
Project
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Single & Multiplayer
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