Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
OpenRA 2.0?
Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain and isometry?
Feb 24, 2013 News
The final 1.0 release of Tiberium Tale
The final 1.0 release of Tiberium Tale mod for Tiberian Sun: Firestorm. Brotherhood of Nod gets mobile versions of base defences.
Dec 24, 2011 Tiberium Tale: Evolution News
Tiberium Tale: an update of the mod content
Tiberium Tale: Evolution update: 0.19 version released, listing of the mod updates done a week ago.
Mar 7, 2010 Tiberium Tale: Evolution NewsTiberium Tale: a new Moddb skin, an update
Tiberium Tale: Evolution got a new black skin! Also there's a bit important update of the mod content - CABAL joins the ranks of the Brotherhood!
Feb 21, 2010 Tiberium Tale: Evolution NewsMake your own custom billboards! (Tiberian Sun / Red Alert 2)
Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your own custom billboards with minimal effort. A Simply...
Jan 14, 2009 TutorialOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.





Don't you just love the fact that this game and TS is free? :P
Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.
Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.
Thanks,
Desura.com my mod does exactly that. Added quite a lot of new units with actual purpose and balance. A lot of rebalancing and reediting such as second weapons, the Elite cadre fires a grenade launcher and mg for example. You also have no techlevels anymore instead you level up in AoE style and through this you get a hero unit of which Nod and GDI got 4. These you will want to train and they have special features also they are very useful and you protect them.
Next to be added will be spaceships, well mod is still in development but the demo is playable and enjoyable and gives you what you asked for. The new content is from the public area of selected sites, only high quality stuff.
Which mod allowed you to build orca dropships and Kodiak?
i still play this game
I still play this game as well.
does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?
good mod ?
.
it forces me to play on tech lvl 9 and miss out on the fun stuff just because the superweapons take this p**s, firestorm should have added a no superweapons feature i agree.