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Platform
Windows
Developer
Red45
Official Page
Redtreegames.com
Contact
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Genre
Third Person Shooter

Average Rating

7.6

Ratings closed

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Fight for your life in the survival, action game, Call of Tomsk-7. Horrifying monsters are pouring out of the forgotten and abandoned Soviet-era Tomsk-7 biological weapons facility. It is your job to battle the creatures and try to wipe them out.
As you improve your score, you will unlock new weapons to aid you in your fight as well as new perks in the form of hats that give you special upgrades and attributes to help survive the onslaught of creatures. In the world of Tomsk-7 running and gunning is only half the battle. You must strategically use your secondary weapons which consist of Molotov cocktails, land mines, Tomahawks, and anti-bug smoke bombs in order to ensure your long term survival.

Call of Tomsk-7 version 1.5 has been released

0

Call of Tomsk-7 version 1.5 has been released

Call of Tomsk-7 version 1.5 has been released. This new version new features added including a Challenge Mode, Hard Mode, new weapon, and more.

Jun 13, 2013 News
Call of Tomsk-7 Released on Desura

0

Call of Tomsk-7 Released on Desura

Horrifying monsters are pouring out of the forgotten and abandoned Soviet-era Tomsk-7 biological weapons facility.

Jan 17, 2013 News
Comments  (0 - 10 of 35)
darkman945
darkman945 Jan 29 2013, 10:13am said:

Thanks, i thought you like it so if i can help you by giving you ideas that would be nice coz i make art of the things i sayed you,i sadly cant show you em coz i cant upload pictures..sadly!BUT i thought of 3 new ideas!
1.In game house building! for shelter:house makes you go in it and regain HP making you though invincible while you are in the house!its like a checkpoint or save!
2. materials found trhough killing the tall things like zombies-etc. a house needs-15wood,10rock,and 5 gel...
3.In game house scavenging,when near a house that says E mean its empty,F full of stuff,Z zombie area+++
house scavenging gives you things-only the zombie arena gives you secret weapon-Bubblegun,BZOOKA,flamethrower...
Hope you liked these too have fun thinking through and reading again and again :)

0 votes     reply to
Red45
Red45 Jan 30 2013, 12:37am replied:

These are some cool Ideas and I do intend to have a flame thrower in the game at some point, however making a house building feature into the game has a number of problems. First, the game was not originally designed around any type of house building or resource managing mechanic so I think it would be difficult to try and shoehorn in a system like that after the fact. To be frank I think it would be much easier to start from scratch on a new game than to add those systems. Also I personally believe that games built around house building and scavenging for rescores are really common among Indie game developers, not to mention really well made, games like project zomboid, terraria and of course minecraft all offer awesome game play. Those games boast a level of quality in there execution of those systems that a modified version of Tomsk-7 could never hope to compete with. But please don’t be discouraged I still really like your Ideas and I’m happy to hear more and will continue to try and get some of them in my next update!!! Also I would like to see your art work, sounds really cool.

+1 vote     reply to
darkman945
darkman945 Jan 28 2013, 10:46am said:

hed Red i think the game could use a few new zombie er ideas if u like em:
1.Boss Battle:when rescue came i though in my face WHAT thats all i thought a giant worm like thingy would destroy me but no thats the idea!make a in game boss after rescue:the tall white things but make it like you are standing in the helicopter and a giant thing grabs the helicopter and than u must shoot its face while the fly bugs are coming off its body<-(ugly)
2.new zombie it is a short slow moving Tank like slime when killed it drops a secret gun-bubblegun OR slow cannon OR poop(er slime) thrower
3.civillians that have a part of body turned into the zombie white thing and have wings-they come in different ways-guns,sword,knife,hand,torn of head er ugly again
4.secret MOB its a giant FLY BUG attack:shoots 5 bugs that crawl and attack you!
5:bugs little thingy that eats you brain ...urg.braaainnns.
THAT WAS MY IDEAS THEN HAVE FUN reading through and making em ingame!

+2 votes     reply to
Red45
Red45 Jan 28 2013, 5:37pm replied:

Thank you for you feed back I’m going to keep thinking about your Ideas, but I REALY like number 4 that is such a cool idea I already have a ground enemy that spawns flying bugs, but a flying enemy that spawns some type of ground enemy I love it !!! There is something very yin and yang about that concept that I think would really help give the game some balance. Also I agree that the ending is somewhat abrupt, in all honesty I did not imagine that that people would find both ending so quickly so I didn’t think much of it but seeing that all of the players have found it and embraced it I should expand on what happens I’m still thinking about what that will look like but, I will add something for sure. I really want to thank everyone for their feedback it really helps me know what to add to this game as well gives me insight on how to approach my next project. Keep it coming ; )

+1 vote     reply to
Red45
Red45 Jan 22 2013, 8:30am replied:

You will have a much faster start on hard core mode I know because it was in the game from very start of development; I just took it out of the game because I assumed people would not want it. You should have seen me face plant when I was reading your review LOL… but I don't think you want the monsters coming at you faster I used to have them come at you based on a calculation of how much damage you did to them but I had to tone it down because if you shot at them too many times they would move so fast it was just a white blur flying across the screen that would instantly kill the player. It was really funny to watch.

+2 votes     reply to
Tody
Tody Jan 22 2013, 9:17am replied:

LOL that sounds hilarious! :D Hacks mode enchanged :D Haha their actual movement speed is perfectly fine, I really like the zombie creature that gets faster if you shoot it in the body. I was talking about the enemy spawn rate :P In the beginning it's like two or three at a time. Would be cool if hardcore started with like 5 or 6. And I'd love to see more monster types and guns :D

Dig that soundtrack also, was so awesome :P

+1 vote     reply to
Red45
Red45 Jan 22 2013, 9:33am replied:

Thanks, ya the spawn rate will be faster and Im thinking of adding extra enemy types for the hard core mode that way it would even be harder. And I agree on the guns Im dibating wether to add more traditional guns or go for somthing crazy like a flame thrower I will figer somthing out. I have to work on other things for the next two days but affter that I can start on the first update.

+1 vote     reply to
mickeyNas
mickeyNas Jan 22 2013, 4:04pm replied:

for hardcore mode,add a teleport zombie (even if its not realistic) it can spawn if you kill around 70 or 60 monsters,it does (i guess) 30% damage and wears a dark suit and with a soldier hat,and is only melee (or you can make it weirdly range) and can teleport after 15 seconds,can also move after teleporting,it teleports so it cant get hit.

+3 votes     reply to
Red45
Red45 Jan 22 2013, 11:13pm replied:

ya I like that idea and I could make it "realistic" for a zombie anyway. rather than making him teleport I could make him ubsolve into a pudel like white zombies do when they die and have him move around the map as a white pudel or somthing on the ground and then have him matirialize and try to kill you somthing like that I will take a shot at it see if it works. cool idea thanks : )

+1 vote     reply to
Tody
Tody Jan 22 2013, 11:01am replied:

You're completely on the right track already :D Good luck with the other things you're working on, and I'll definitely pick this up again when the update releases :)

+1 vote     reply to
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