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"Breaking The Rules" is a third-person action/fighting game. Game is mainly played as a brawl, ( but can also be played in the classic 1 vs 1 mode ). Fights can happen local ( up to 4 players on the same machine ) or multiplayer up to 12 players. The game is 100% physic based, one still standing, and totally fallen in 8 of the most beautiful locations in the city of Rome faithfully reproduced.

Review RSS Feed _Journeyman_ says
6 _Journeyman_

This game has the potential to be a great brawler, but due to some factors; like the lack of personalized key mapping which lead to the impossibility to play without an xbox controller, or the need to launch the game in admin mode (in win7-x64); it's only sufficent, at least for now as the hope is that the team will polish this raw stone until the diamonds in it will start to shine.

pogovampire says
5 pogovampire

Breaking The Rules is a very interesting concept. Unfortunately it is quite clumsy. The underpolishing of this game is probably due to its Independant roots. If this is fixed up and given a lot more work it could be a fantastic game.

rokkazzon says
10 rokkazzon

After patch 1.3.2 many problems with animations and ragdolls seems fixed.
This is a great brawl/fighting game if you like the genre ( e.g.: Streets of Rage ).

MiahHman says
1 MiahHman

While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played.

The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities.

Characters have spines made of rubber, and limbs attached with rubber-bands. oftentimes a strong attack will cause the enemy's spine to bend at a 90 degree angle, only to have them snap back up and continue to pummel you.

Better luck next time BTR Studios.

It looks as if the devs really tried hard, but the games simply does not function in a way that I could find enjoyable. The only enjoyment I had was laughing at the ridiculous rubber-banding effects of the bodies. In all honesty, I feel I wasted $2 on this game, and if it were 100% free, I STILL wouldn't play it.

AROAH says
7 AROAH

Seems like a promising game that would be helped greatly by an in-game tutorial of some kind.

MJBrune says
8 MJBrune

Though it doesn’t quite reach the same high standards, the game resembles Mortal Kombat, but it has a lot of promise and a very dedicated team behind it. I have been looking forward to a solid new fighting game on PC, and found BTR rather addictive. For those hungry for Mortal Kombat to come to PC, this will hold you over until Boon (the executive producer of the Mortal Kombat series) finally decides to port it to PC, and, with the promised patches (see below) it could even become a good replacement if Boon decides to keep Mortal Kombat 9 console-exclusive.

Indiegamereviewer.com

t1gerdog says
6 t1gerdog

I really like this one, pretty damn fun and unique fighter.

Just runs like **** on a decent system is the problem.

SolidSnake27 says
2 SolidSnake27

BTR had potential to be a good game: nice graphics, original background (Rome and its surroundings) and interesting 80s/90s culture. Ok, that's for the positive aspects. Now the major part of the game...
The game seems to be an alpha version of itself: the characters are hard to control due to the fact that they seem to be made of rubber, the AI is too much agressive and the physics engine is a bloody mess (bodies and props often flying for god-knows-why and collision damage glitches).
Not to make things any better, there's no tutorial and the manual (not even included with the damn game) is useless: the combos are hard to perform and the major part of them is useless. Most of the time, you miss the opponent and you have to get closer (if not giving him a hug) to hit him properly but this is the best way to get your *** kicked... Also, some characters are disadvantaged: while some of them are agile despite the rigid controls, others are as pleasant to control as driving a tractor.
Unfortunately, there's nothing in this game that maintains the interest of the player: all the unlockables are game modes that you have to play in the given order. Just waste an hour or two and you've "finished" the game.

If the devs polished it a lot more it would be an enjoyable game but in the end, it's just the worst indie game I've ever played. Also, there's no solid player base and thus no one plays it online, which leaves this game uninteresting. Thank god I only wasted 0,96€.

Scynik69 says
9 Scynik69

good game for this price, it's fun with 4 player on one pc

AndyPawn says
10 AndyPawn

Breaking The Rules aims to be a realiztic fighting game.
It doesn’t have a HUD or health display, although you can gauge your fighter’s stamina based on how fast they move and how hard they are breathing.
Fighters move slow in the heat of the battle, like it should be in real fights. If you are locking someone then you can always quickly change direction and punch or kick who's behind you. it takes some practice but when you learn it is very rewarding.
Combos are straightforward and simple, no absurd spinkicks followed by 3 meters jump in air. but solid one-two or one-two-three hits.

In conclusion: A great indie fighting game that could become a great classic if animations will be improved a bit.

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