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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer
saimo
Official Page
Bohthegame.com
Contact
Send Message
Genre
Adventure

Average Rating

8.2

Ratings closed

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BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.

  • in-game (theme "warm")
  • in-game (theme "warm")
  • in-game (theme "vectors")
  • in-game (theme "vectors")
  • in-game (theme "vectors")
  • in-game (theme "C64")
  • in-game (theme "castle")
BOH update15 released

0

BOH update15 released

On the day it turns 3, BOH receives its 15th and final update, which brings even more contents and improvements!

Apr 4, 2012 News
BOH update14 released

2

BOH update14 released

The year could not end without BOH players getting one more nice gift: this 14th update ups the total number of missions to a whopping 50 (for many tens of hours of play), brings a few enhancements and...

Dec 9, 2010 News
BOH update13 released

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BOH update13 released

For both those who are having a great gaming time now and those who will back at their computers after the summer, here is one more massive update that takes BOH to yet another level.

Aug 18, 2010 News
BOH update12 released

2

BOH update12 released

The previous update brought to surface a couple of nasty bugs, but with this update they will not show up anymore. But that's not all: the occasion has been seized also to raise the number of missions...

Jun 18, 2010 News
BOH update11 released

0

BOH update11 released

BOH players will be pleased to know that this summer they'll be able to enjoy an even richer version of BOH thanks to the 11th update, which also makes the game a little easier to beginners.

Jun 8, 2010 News
Comments  (50 - 60 of 60)
IceIYIaN
IceIYIaN Nov 9 2009, 11:43pm said:

Looks like the player always looks to the north of the screen? Rather than Diablo or Zelda style aim/movement... Is this correct?

+1 vote     reply to
saimo
saimo Nov 10 2009, 4:04am replied:

Yes, the player position is fixed: it's the rest that rotates around ;)

+1 vote     reply to
IceIYIaN
IceIYIaN Nov 10 2009, 9:50am replied:

Awesome. As far as I can tell, only your game and my mods use this camera system. I'm amazed more games don't use it. It's a ton of fun.

+1 vote     reply to
saimo
saimo Nov 10 2009, 10:10am replied:

Glad you like it :)
Unless you've already done so, you can also try for yourself: just download the demo available on the website ;)

+1 vote     reply to
IceIYIaN
IceIYIaN Nov 10 2009, 6:32pm replied:

I tried the demo, I don't like the fact that I couldn't use a mouse. I also couldn't turn and strafe at the same time.

+1 vote     reply to
saimo
saimo Nov 11 2009, 3:56am replied:

First of all, thanks for trying the demo and the feedback.
BOH is meant to be retro also as regards the controls. I wanted it to be playable with just the direction keys plus a single button, and the mechanics to be exactly as they are. Actually, I did not even plan to include strafing, which I added only upon request from a friend (and, I must say, I was never happy with the fact that I had to expand the set of keys for such a thing - which, by the way, is not necessary at all to finish the game). Back in the day games at most offered 8 movement directions and you could only fire in front of you: they were (and are!) fun and playable. It's just a different kind of gameplay.
Of course, you are entitled to your own opinion :)
Just keep in mind that the less the action, the better, when playing BOH (in other words, action is not and must not become the central point of the game) ;)

+1 vote     reply to
IceIYIaN
IceIYIaN Nov 11 2009, 11:41am replied:

Well I make a mod called 1337 Board which offers over 9,000 hotkeys... The ability to not turn and strafe at the same time is a major turn off. If you're not going to add a mouse option to turn and shoot, I'd suggest adding a hotkey to make turning faster.

I'd like to see your config use Config.cfg (Quake/Half-Life/Call of Duty) - Although your system is fine as is... I'd like you to use that because then my mod might work in your game, lol...
bind "a" "+back"
bind "s" "+forward"

Using combo hotkeys would be great too. bind "ALT-Space" "+attack"
Usually combot keys use TAB/CapsLock/Shift/CTRL/ALT.

Also, hot about a hotkey to make the game act like classic top down view games like Zelda? Simply let go or toggle it to return to the normal camera system.

+1 vote     reply to
saimo
saimo Nov 11 2009, 4:54pm replied:

Controls: sorry, as said, the game is meant to have very, very simple - or better, basic - controls, so I won't add more keys (actually, I'm tempted to remove strafing altogether given that it's totally useless).

Configuration: sorry again, I have no reason to change that as it works and the user can easily reconfigure the keys from the menu. Moreover, the energies I'd spend to do that would be better used for making more themes and missions (which I plan to work on after I finish the current update).

Speed of turning: changing it would have a major impact on the gameplay as it has been calibrated together with the rest (running speed, spawning of enemies, characteristics of enemies, maps layout, etc.). Since currently the game is balanced exactly as I want, I won't touch that.

Camera: everything started precisely from the current graphical engine - it was an idea that had been lingering in my mind for years and that I decided to turn into something real just for fun; such idea became a characterizing aspect of the game, and I'm really fond of it. So, sorry once more, I'm not going to allow a different view.
By the way: Zelda uses a slightly slanted perspective, so also all graphics of each and every theme would need to be redrawn from scratch - that would be simply unfeasible.

+1 vote     reply to
IceIYIaN
IceIYIaN Nov 11 2009, 5:35pm replied:

The view is the same in your game, Zelda, and Diablo. It's 2D from above. Your camera system allows rotation. I ment adding a hotkey to allow Zelda style movement or a hotkey to bring a mouse pointer you can aim/move like that. Then when you let go the player returns to looking at the top of the screen.

Your hotkeys menu doesn't have to change at all. What I'm asking for a config.cfg change. All you gotta do is change your engine from Configuration.txt to Config.cfg looking something like this:

bind "A" "+back"
bind "S" "+forward"
bind "D" "+moveleft"
bind "F" "+moveright"
bind "SPACE" "+Attack"
Name "Death"
Theme "Default"
Volume "1.0"

Then any unknown command that a user could put in it, just have the game remove it from the config or simply overlook it.

But yeah that could be some work... It's a request though.

+1 vote     reply to
saimo
saimo Nov 25 2009, 6:26am replied:

Sorry for the late reply - been very busy.

As for the view: BOH, Zelda and Diablo all use a different perspective - BOH is overhead, perfectly perpendicular; Zelda is overhead with skewing; Diablo is isometric. What you suggest requires new graphics. And, anyway, as already explained, the current view is what I wanted right from the start.

As for the configuration: please refer to my previous answer.
Moreover, looking at the bigger picture, consider this exampe: it's as if you can choose and sign the players for a basketball team, decide how to arrange them on the field, decide their workout routines and so on, but then all you focus on is recycling the uniforms of your favourite football team... Out of the metaphor: you'd like to change the sprites? You can. You'd like to change the tiles? You can. You'd like to change the sound effects? You can. You'd like to change the music? You can. You'd like to change all of those? You can. You'd like to create your own missions? You can. You'd just like to translate the game to your dialect? Well, you can (provided it requires only ISO 8859-1 characters)! So, why wasting time on a thing as useless as re-using the configuration file from some other totally unrelated game? ;)

+1 vote     reply to
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