Bipolar is a game with a simple premise. Get your player object to the end green portal using the magnetic polarities of positive and negative to assist you in reaching the goal. Unlike most games, there is no traditional jumping. The power of magnets is your best friend here. Featuring unique and original game play. Featuring 50 levels of differing challenges and game play, the game appeals to players of all types whether your casual, moderate or hardcore. Levels vary from your typical earth-like gravity to more abstract space-style levels where there is a distinct lack of it, and must use your polarities to affect your direction of float to enable you to accomplish your tasks. Winners of the Monash award for most outstanding student work (Caulfield) in studio 2010 and entrants in the Independent Games Festival (entered in both Commercial and student categories), Bipolar is the outstanding work of just four students.