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Platform
Windows
Engine
Custom Built
Developer
Brent Patterson
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Genre
Turn Based Strategy

Average Rating

8.3

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Beyond Beyaan is a turn-based 4X space strategy game. Guide your empire to victory in this classically-inspired game! Research new technologies to use against your enemies! Design and build ships to wage battles! Colonize or invade planets to expand your control!

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Kickstarter Launched!

1

Kickstarter Launched!

I've launched a kickstarter campaign to raise funds to complete the artwork for Beyond Beyaan! Please come and show your support!

Jan 30, 2013 News
Salix Cybornia Update now live!

1

Salix Cybornia Update now live!

0.5.3 is now live, which includes the new race, Salix Cybornia, which are tree cyborgs!

May 12, 2012 News
Beyond Beyaan Released on Desura

0

Beyond Beyaan Released on Desura

A turn-based 4X space strategy game, guide your empire to victory in this classically-inspired game!

Apr 5, 2012 News
Comments  (0 - 10 of 31)
RoboticManiac
RoboticManiac Jun 8 2013, 3:21am said:

Looks great, Especially like the art work done thus far!
Been coasting along looking for a remake of good ol' MoO2!
Can't wait to get my steller converters back :)
Especially like the mod support you're forming up, Hope this gets a lot more popularity!

+1 vote     reply to
johnmatthais
johnmatthais Apr 7 2013, 7:54pm said:

I'm so confused. The "recent build" is reading 0.1.46 and the demo is saying 0.5.4. Which one is more recent?

+1 vote     reply to
Zeraan
Zeraan Apr 7 2013, 9:51pm replied:

0.1.46 is more recent. I was progressing well before I realized that I've made some serious design flaws in my original approach. So I had to overhaul certain systems, which requires me to remove other features that relies on those. So in a sense, it've regressed back to 0.1 but is now much better structured and flexible in what I want to do. 0.1.46 is the latest build, while 0.5.4 is the old version that had more features.

+1 vote     reply to
Damric
Damric Apr 7 2013, 11:46am said:

quick question. it looks like an amazing game and would be happy to buy it but why does it say its free at the lobby but then you go to install it, its 10 bucks?

+1 vote     reply to
Zeraan
Zeraan Apr 7 2013, 9:49pm replied:

I added a "recent build" branch to let players test the latest build that may not be fully stable, it's not a full game yet. So I'm not sure how it ended up as a "free game" in new games section... Maybe because I didn't check the "demo" checkbox when publishing that branch? I'll see if I can remidy the situation.

+1 vote     reply to
ModplanMan
ModplanMan Mar 31 2013, 2:03pm said:

Hi,

I've posted your game on the open source/free software games reddit, however, would it be possible to make the license clearer, even if it's just to state it here? I noticed the Google Code page says GPLv3, is this correct? And is there a different license for the artwork?

+1 vote     reply to
Zeraan
Zeraan Apr 4 2013, 11:10pm replied:

Basically, if you're making a game that you want to distribute for free to others and want to use my code, go ahead. However if you're making a game that you want to sell, using some (or all) of my code, then talk with me first and we'll figure out something. As for the Google licensing, I'm not a lawyer, but that's the guise of what I'm trying to establish, and that license seemed closest to what I wanted. If you got questions, feel free to discuss specifics of licensing with me.

As for the art assets, they're not included in this license, they're separate. But creating a mod that uses the art assets is fine, as long as you don't distribute the artwork assets (i.e. only race data.xml file, technologies.xml, etc for example)

+2 votes     reply to
ModplanMan
ModplanMan Apr 7 2013, 11:07am replied:

Cheers for the reply! The only thing I'd suggest is to create a license.txt file stating that or similar to help make it clear, in case anyone gets the wrong idea from Google Code stating GPLv3.

Also, here's the reddit link:

Reddit.com

+1 vote     reply to
Zeraan
Zeraan Apr 9 2013, 11:06pm replied:

Thanks for the suggestion! I will add a license.txt file in the next update with my above response.

+1 vote     reply to
Zeraan
Zeraan Apr 4 2013, 11:00pm replied:

Yes, a launcher is planned where you select screen resolution, full/windowed mode, and the dataset to use. The game don't use hard-coded assets, if you look at the main menu right now, there's a drop-down under "New Game" with "Default" or something like that. That'll be moved to launcher, but the idea is that you can do a total conversion (replace the entire artwork, sounds, scripts, technologies, etc) if you want, or make a few minor tweaks.

Go ahead and play around. However, the Demo and Alpha (purchased) versions are old, I just added a "Recent Build" branch that contains demo assets, but is a more recent build. The reason for this is that I had to take out a lot of features when I overhauled some stuff, so I wanted to give people the choice between a more complete but older version, or the recent but less complete version. I will put things back in eventually... Anyway, the data files structure is a bit different now between those two versions. Just a heads up.

+1 vote     reply to
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