Platform
Windows
Developer & Publisher
Electronic Arts
Official Page
Ea.com
Contact
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Genre
Real Time Strategy

Average Rating

9.3

Ratings closed

-

This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.

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Ridder Clan Mod Alpha 2.00 - Common Problem Fixer

12

The Ridder Clan Mod

Ridder Clan Mod Alpha 2.00 - Common Problem Fixer

Due to common problems people are having with installing the Ridder Clan Mod I have decided to create a small program to fix these problems. I hope this allows everyone to play the Ridder Clan Mod without...

Jan 16, 2013 The Ridder Clan Mod News
How-to Disable in game word censoring

0

Game

How-to Disable in game word censoring

In this short tutorial I explain you how you can disable the language filter, 'word censorship' or 'the Swear filter'. The following trick works for BFME I, II, ROTWK, C&C Generals & Zero hour.

Dec 22, 2012 Tutorial
A Year in Review - Quarter Four

20

Game

A Year in Review - Quarter Four

October through November Modification 2010 Releases.

Nov 27, 2010 Article
RC Mod - BFME 1 & BFME 2 Modes

11

The Ridder Clan Mod

RC Mod - BFME 1 & BFME 2 Modes

The RC Mod's Next release will contain a nice feature that will allow you to play either BFME 1 style, with castles and camps, or BFME 2 style, no buildplots, with porters!

Jun 6, 2010 The Ridder Clan Mod News
RC Mod - Weapons Tutorials - INI Modding

3

The Ridder Clan Mod

RC Mod - Weapons Tutorials - INI Modding

BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to make a 'MorgulBlade' weapon effect.

Jan 2, 2010 The Ridder Clan Mod Tutorial
Comments  (0 - 10 of 40)
Guest
Guest Mar 8 2013, 7:36am said:

This comment is currently awaiting admin approval, join now to view.

Moerksel
Moerksel Feb 12 2013, 8:39pm said:

Can someone help me my game won't start.. :(

+1 vote     reply to
HerrMisterMe
HerrMisterMe Mar 1 2013, 9:50am replied:

Describe?

+1 vote     reply to
faiz1991
faiz1991 Jan 29 2013, 1:04pm said:

edain mod 4.0 release?

+1 vote     reply to
~Silence
~Silence Jan 27 2013, 2:29pm said:

Dammit, How do you install mods? :P

+1 vote     reply to
HerrMisterMe
HerrMisterMe Mar 1 2013, 9:54am replied:

Patch your game download the mod run it's setup and was that so hard to figure out by your self I don't think so? :PP

+2 votes     reply to
Badwolf35
Badwolf35 Jan 18 2013, 11:44am said:

hey does any one know how to fix the game.dat crashing that happens when I try to launch the game? I have updated it

+1 vote     reply to
PredatoR_TR
PredatoR_TR Jan 13 2013, 8:54am said:

Just can't you RESIZE this fortress? Would be good if it would be BIGGER and we could build something in it INDEPENDENTLY...

+1 vote     reply to
kleash
kleash Jan 13 2013, 4:06am said:

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

+2 votes     reply to
Guest
Guest Jan 6 2013, 9:12pm said:

This comment is currently awaiting admin approval, join now to view.

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Statistics
Rank
44 of 1,309
Last Update
3 days ago
Watchers
231 members
Mods
7
News
11
Features
1
Tutorials
2
Reviews
18
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