This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.
Ridder Clan Mod Alpha 2.00 - Common Problem Fixer
Due to common problems people are having with installing the Ridder Clan Mod I have decided to create a small program to fix these problems. I hope this allows everyone to play the Ridder Clan Mod without...
Jan 16, 2013 The Ridder Clan Mod News
How-to Disable in game word censoring
In this short tutorial I explain you how you can disable the language filter, 'word censorship' or 'the Swear filter'. The following trick works for BFME I, II, ROTWK, C&C Generals & Zero hour.
Dec 22, 2012 Tutorial
A Year in Review - Quarter Four
October through November Modification 2010 Releases.
Nov 27, 2010 Article
RC Mod - BFME 1 & BFME 2 Modes
The RC Mod's Next release will contain a nice feature that will allow you to play either BFME 1 style, with castles and camps, or BFME 2 style, no buildplots, with porters!
Jun 6, 2010 The Ridder Clan Mod News
RC Mod - Weapons Tutorials - INI Modding
BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to make a 'MorgulBlade' weapon effect.
Jan 2, 2010 The Ridder Clan Mod TutorialOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







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Can someone help me my game won't start.. :(
Describe?
edain mod 4.0 release?
Dammit, How do you install mods? :P
Patch your game download the mod run it's setup and was that so hard to figure out by your self I don't think so? :PP
hey does any one know how to fix the game.dat crashing that happens when I try to launch the game? I have updated it
Just can't you RESIZE this fortress? Would be good if it would be BIGGER and we could build something in it INDEPENDENTLY...
Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.
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