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Platform
Windows
Engine
Custom Built
Developer
C63 Industries
Official Page
AreYouSquared.com
Contact
Send Message
Genre
Platformer

Average Rating

7.3

Ratings closed

-

Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.

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Comments
virotti
virotti Jan 22 2015, 6:57pm said:

Will there be controller support? Just got it from indiegamestand :)

+1 vote     reply to
Wolfenhex
Wolfenhex Jan 28 2015, 7:11pm replied:

There already is support for Xinput controllers like the Xbox 360 controller. There will eventually be support for older DirectInput controllers as well.

+1 vote     reply to
berginmp33
berginmp33 Dec 17 2013, 1:23pm said:

Looks good :)

+2 votes     reply to
Reddoh
Reddoh Nov 18 2013, 5:12am said:

After watching the video on your Greenlight page... I have no idea what's going on and now I'm somewhat intrigued to have look at it. :-P
I'm not a huge platforming fan though, so I'll buy it mostly as an interesting piece for my little Youtube-series about Greenlight games.
The question is: does FRAPS work with your game?
Bought a couple of games already here on Desura that I couldn't get any footage of, because they simply refuse to work with any capturing software. I'm not making any money from the videos I produce and being a stereotypical always-broke college student, I need to make sure it will actually work before buying it. ;P

+1 vote     reply to
Wolfenhex
Wolfenhex Nov 18 2013, 10:04am replied:

Thank you for your interest in sharing footage of Pixel.

Yes it will work with Fraps, that is what we used to record the trailer and another person on YouTube has used Fraps to record from the game as well. In the last build we moved the frame rendering onto its own thread, this improved the performance of Fraps. We defiantly want the game to work with Fraps, so please let us know if you run into any issues and we'll look into fixing them.

To be safe, I suggest downloading the demo and making sure that works. That also will let you see if you enjoy the game at all before buying it.

+2 votes     reply to
Reddoh
Reddoh Nov 18 2013, 10:34am replied:

Completely overlooked the Demo...
Thanks for answering so fast! =)

+1 vote     reply to
graspee
graspee Nov 16 2013, 8:14am said:

Come on this is a bit expensive isn't it?!

+3 votes     reply to
Wolfenhex
Wolfenhex Nov 16 2013, 12:28pm replied:

I'm sorry that you feel like the game is priced too high, we don't feel it is. We have spent almost three years working on this game so far. We have a unique combination of mechanics that other games do not. Each of those had to be tweaked and tested until they felt right. We've been going around to conventions to get feedback and watch people play our game. We use this to see what issues they have and what we need to improve. A lot of work has gone into this game to make sure it is a good game.

What you see on Desura is not the final version of the game either. It is still in development and that is why it is 40% off right now. We have a level editor and are working on having a hub where people can share their own levels with each other. We also are going to have an online leaderboard for every level -- including those the community creates. We will also have both competitive and cooperative multiplayer support so you can play with your friends.

When other great indie platformers are priced at $15 or more and offer fewer features, I don't see the final price of $16.77 as being too expensive.

0 votes     reply to
graspee
graspee Nov 20 2013, 3:26pm replied:

In the end though it doesn't matter whether the developers of a game think the price is reasonable because they aren't the ones paying it. Or not paying it.

+2 votes     reply to
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Twitter
The comments on any post asking why there's so few women demonstrate the reason women feel unwelcome. #WhereAreTheWomen Mar 29 2015, 12:33pm by charlaxy
@jeffgerstmann Right now it's necessary. Not all new games show up by default on the game lists. So sometimes it's the only way to be known. Mar 28 2015, 10:43pm by wolfenhex
@mjhocking As an indie dev who currently has no curators recommending their game, I know I would. Mar 28 2015, 10:38pm by wolfenhex
When someone tells me I shouldn't burn bridges with anti-feminists #BurnItDown T.co Mar 28 2015, 10:09am by charlaxy
Such special status includes presumptions that he's an expert in one or more areas because he's a male geek and his opinions are trustworthy Mar 27 2015, 4:18pm by charlaxy
I preface "geek" with "male" when speaking about those kinds, to highlight the invisibility of the assumed gender, esp. re: special status. Mar 27 2015, 4:16pm by charlaxy
I had forgotten how strange some games media was, where "geek" means "male," and being an adult games enthusiast is supposedly odd. #gamedev Mar 27 2015, 4:13pm by charlaxy
@AlienWolfArmy I already do. :) Mar 26 2015, 12:09am by pixelru2
@chetfaliszek The perspective of people who left work to make games is interesting as someone who went the opposite route and had no budget. Mar 25 2015, 7:17pm by charlaxy
RT @GnomeSlice: @IndieGameStand has a sexy little sales widget now. #gamedev people, check it out! T.co Mar 25 2015, 6:57pm by charlaxy
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