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Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.

  • Gravity
  • Color
  • Combat
  • Level - Syntax Error
  • Main Menu
  • Video Settings
  • Studio - Logic
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berginmp33 Dec 17 2013, 1:23pm said:

Looks good :)

+1 vote     reply to
Reddoh Nov 18 2013, 5:12am said:

After watching the video on your Greenlight page... I have no idea what's going on and now I'm somewhat intrigued to have look at it. :-P
I'm not a huge platforming fan though, so I'll buy it mostly as an interesting piece for my little Youtube-series about Greenlight games.
The question is: does FRAPS work with your game?
Bought a couple of games already here on Desura that I couldn't get any footage of, because they simply refuse to work with any capturing software. I'm not making any money from the videos I produce and being a stereotypical always-broke college student, I need to make sure it will actually work before buying it. ;P

+1 vote     reply to
Wolfenhex Nov 18 2013, 10:04am replied:

Thank you for your interest in sharing footage of Pixel.

Yes it will work with Fraps, that is what we used to record the trailer and another person on YouTube has used Fraps to record from the game as well. In the last build we moved the frame rendering onto its own thread, this improved the performance of Fraps. We defiantly want the game to work with Fraps, so please let us know if you run into any issues and we'll look into fixing them.

To be safe, I suggest downloading the demo and making sure that works. That also will let you see if you enjoy the game at all before buying it.

+2 votes     reply to
Reddoh Nov 18 2013, 10:34am replied:

Completely overlooked the Demo...
Thanks for answering so fast! =)

+1 vote     reply to
graspee Nov 16 2013, 8:14am said:

Come on this is a bit expensive isn't it?!

+3 votes     reply to
Wolfenhex Nov 16 2013, 12:28pm replied:

I'm sorry that you feel like the game is priced too high, we don't feel it is. We have spent almost three years working on this game so far. We have a unique combination of mechanics that other games do not. Each of those had to be tweaked and tested until they felt right. We've been going around to conventions to get feedback and watch people play our game. We use this to see what issues they have and what we need to improve. A lot of work has gone into this game to make sure it is a good game.

What you see on Desura is not the final version of the game either. It is still in development and that is why it is 40% off right now. We have a level editor and are working on having a hub where people can share their own levels with each other. We also are going to have an online leaderboard for every level -- including those the community creates. We will also have both competitive and cooperative multiplayer support so you can play with your friends.

When other great indie platformers are priced at $15 or more and offer fewer features, I don't see the final price of $16.77 as being too expensive.

0 votes     reply to
graspee Nov 20 2013, 3:26pm replied:

In the end though it doesn't matter whether the developers of a game think the price is reasonable because they aren't the ones paying it. Or not paying it.

+2 votes     reply to
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Latest tweets from @pixelru2
@StudioFlintlock Thanks for the support! Jul 23 2014, 2:31pm
@Sllayt3r Thanks! I'll share the page on FB. Jul 23 2014, 2:28pm
@TotalMonkery Thanks, I'll vote as well, and wish you luck! Jul 23 2014, 2:27pm
Please vote for us on Greenlight, try the demo and leave feedback! T.co #IndieDevHour #gamedev #indiedev Jul 23 2014, 2:22pm
RT @c63industries: Here's the panel we did on intro to indie game development at HamaCon5! T.co Jun 23 2014, 10:54am
This week we were interviewed by @CoreElementsPod where we talked about Pixel and other news. Take a look at it here: T.co Jun 13 2014, 6:03pm
RT @CoreElementsPod: Core Elements 64: Pixel: ru²: T.co via @YouTube Jun 13 2014, 5:48pm
@DivergentGames Thank you! Jun 13 2014, 2:06pm
RT @weswilson: About to start recording @CoreElementsPod #64 with Jesse and Charlotte of Pixel: ru² T.co Jun 12 2014, 1:35pm
Pixel is now at 75% on Steam Greenlight! Help us get that last little bit: T.co Jun 11 2014, 9:24pm
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