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Analgesic Productions
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In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.

Anodyne is on Steam Greenlight, please vote for it.

'Anodyne Mobile' available Thu, 6/27for $2.99 sale


'Anodyne Mobile' available Thu, 6/27for $2.99 sale

I finally got around to porting Anodyne to iOS. It will be released this thursday. Learn more inside the post!

Jun 18, 2013 News
Steam keys up for Desura!


Steam keys up for Desura!

You can get your Steam keys for Anodyne now through desura just click on this link inside of this post!

Apr 3, 2013 News
Anodyne released on Steam and GOG!


Anodyne released on Steam and GOG!

Anodyne just released on Steam and GOG - get it now, it's on sale! Steam/GOG keys to come.

Mar 22, 2013 News
Anodyne v 1.506 up soon, and coming to Steam (soon) and GOG (3/21/13)


Anodyne v 1.506 up soon, and coming to Steam (soon) and GOG (3/21/13)

Just some updates for Anodyne, and the release of Anodyne.

Mar 9, 2013 News
Anodyne post-release, 2 weeks in


Anodyne post-release, 2 weeks in

Piracy, The Pirate Bay, sales, reviews, news, oh my - see what's been happening in the post-release of Anodyne in the past two weeks.

Feb 20, 2013 News
Comments  (50 - 60 of 97)
avarisclari Feb 4 2013, 2:10pm said:

Am I the only one to see that part of the beach is mapped exactly to Links awakening minus one path?

+3 votes     reply to
jonkittaka Feb 5 2013, 12:11am replied:

Haha, wow, hm... I actually didn't look at the LA beach at all while I was designing that area. But I have played that game countless times, so maybe it rubbed off on me.

+4 votes     reply to
seagaia Feb 4 2013, 8:43pm replied:

It's possible - Jon did most of that area's level design and he has a lot of tributes to LA.

+3 votes     reply to
rogervanzant Feb 4 2013, 1:01pm said:

The new trailer looks nice!

+2 votes     reply to
seagaia Feb 4 2013, 6:15pm replied:

also if you cant get it to run at all let me know and i'll probably upload a SWF with no air api calls so it doesn't crash the game, you can run that in a browser or flash projecotr (not ideal but better than nothing!)

+3 votes     reply to
seagaia Feb 4 2013, 2:47pm replied:

Whoops thought I replied to this: I use AIR 2.6 which is the last one that supports linux - if you can get AIR 2.6 to work on linux then Anodyne should be able to run

+3 votes     reply to
shmibs Feb 4 2013, 10:12pm replied:

the problem is that even the 2.6 version isn't really "linux compatible". it requires that the user have either an rpm or a deb packaging system AND that he be running either gnome or KDE. i'm using arch, and there is a repackaged version of the 2.6 sdk in the AUR, but the game wouldn't launch with that. i finally got it to start by using another, very out of date (2.1) air runtime package from the AUR, but all sounds are delayed by about a second, and anyone not using arch wouldn't have this option, so a separate swf would be really nice, if it's not too much trouble.

all that aside, i'm really enjoying what i've seen of this game so far =D

oh, and i found a bug. when you're swimming and take damage in the water, it's possible to be shunted into the land, like so, with no way of getting back out again: Img.removedfromgame.com

+2 votes     reply to
seagaia Feb 4 2013, 11:22pm replied:

Okay, I am uploading a build now. I will send it to you, could you test it? If the following don't crash the game:

-Starting up
-Trying to mess with window config in menu
-Quitting from menu

then we should be good to go.

+3 votes     reply to
shmibs Feb 4 2013, 11:55pm replied:

yup, everything appears to be functioning properly. window configs all have no effect, and saving works.

+3 votes     reply to
seagaia Feb 4 2013, 10:19pm replied:

Okay, thanks for bringing that up, I'll try to get a plain swf out in a bit.

+4 votes     reply to
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