In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.

Anodyne is on Steam Greenlight, please vote for it.

RSS Feed Anodyne v 1.506 up soon, and coming to Steam (soon) and GOG (3/21/13)

Just some updates for Anodyne, and the release of Anodyne.

Posted by seagaia on Mar 9th, 2013

Hi, so this might be one of the last updates except for the Steam release announcement.

A week and half ago we were lucky enough to be greenlit for Steam, and have been in the process of getting ready. I still have no release date for Steam, but there will be native controller support for WIndows and Mac, controller scripts for Linux, and achievements for all.

We also got into GOG, and will be releasing on Windows and Mac there on March 21st.

In addition, I have uploaded version 1.506. This includes some level tweaks and bugfixes, most notably, the Windows and Mac versions now have native controller support - just start the game with a controller plugged in. I also made scripts for the Linux version which are included in the game installation.

That's about it. I'll be back if there are any new updates, or when a Steam release date is announced!

Cheers,

-SeanĀ 


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