Alien Arena is a standalone game based off of id Tech 2 source that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical enhancements such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, Alien Arena brings the Quake II engine into modern gaming. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots.
Please post all support issues in the forums for the game.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
One of the things we often here, is that it's difficult to see players in the maps unless it's a team game. Much of the reason for this is that because of the lighting, detail, and art style, players can tend to blend in with their surroundings. UT3 had this problem, and solved it by placing tags over the players, as well as changing the color of the player to bright blue the further it got away. We decided to implement our "team lights" for non team games. So instead of red/blue lights, we have green when it's not a team game. This is a server side option, so only 7.53 servers will have it(DM Lights are on by default too).







Note - we have these off by default, not on. This is a server side setting.