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Platforms
Windows, Mac
Engine
Unity
Developer & Publisher
Arcen Games
Official Page
Arcengames.com
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Genre
Real Time Strategy

Average Rating

8.9

Ratings closed

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"You are outgunned. You are massively outnumbered. You must win." These are your orders.

AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

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AI War: CoN donations to Child's Play finalize at $44,597.02

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AI War: CoN donations to Child's Play finalize at $44,597.02

AI War: Children of Neinzul donations have wrapped up at over $44.5k for Child's Play!

Nov 4, 2013 News
Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

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Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

We're just over halfway through the Arcen Humble Weekly Sale, and have sold 40,000+ bundles so far!

Sep 9, 2013 News
The Humble Weekly Sale: Arcen Games

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The Humble Weekly Sale: Arcen Games

Pay what you want for awesome games from Arcen Games. Support charity.

Sep 5, 2013 News
AI War Beta 7.008-7.009 "More Dirty Tricks" Released!

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AI War Beta 7.008-7.009 "More Dirty Tricks" Released!

The latest beta update for AI War adds dds Sabotage and Sensor Hacking, along with a couple key bug fixes.

Jul 22, 2013 News
AI War Beta 7.006-7.007 "Design Meddling" Released!

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AI War Beta 7.006-7.007 "Design Meddling" Released!

AI War Beta 7.006-7.007 "Design Meddling" continues work on 'Big Items For 8.0' poll winner (two new forms of hacking), as well as adding key changes and fixes.

Jul 8, 2013 News
Comments  (0 - 10 of 32)
Toyotame
Toyotame 20hours 3mins ago said:

UPDATE: Humble got Ai War Collection 2013 update with linux support.

+1 vote     reply to
Toyotame
Toyotame Aug 18 2014, 4:41pm said:

Linux ports of Ai War was released on GOG.com
I hope ports will be added here OR\AND in Humble Store too?

+1 vote     reply to
towerbooks3192
towerbooks3192 Jun 12 2013, 6:53am said:

I really really really would love to get in to this game but no matter how hard I tried, its just so darn hard. I felt like its the "dark souls" of Space RTS.

I was wondering if the 4x setting (slower one) would make a difference in this game?

+2 votes     reply to
pnptcn
pnptcn Jun 12 2013, 11:58pm replied:

Yeah, don't be afraid to find your comfort zone. Setting the game on it's lowest difficulty setting basically turns the game into a sandbox. I consider diff 1 through 5 to be Easy. They say 7 difficulty is "normal" but that can probably translate to "normal for them." You can also select easier AI to go up against at the start. Pretty much any aspect of the games difficulty can be tweaked. Just don't make the common mistake that a lot of players make with their first campaigns. A low planet setting doesn't make the game easier at all. You just turn the game into a cage match with a couple of 800 lb gorillas.

And yeah, Dark Souls of RTS isn't a bad analogy. I usually say that AI War is to RTS as Dwarf Fortress is to Sims.

+4 votes     reply to
Arethrid
Arethrid Mar 15 2013, 7:42pm said:

I am suprised that noone mentioned "Supreme Commander" here.
I checked the demo just now and I was expecting something more original but I can see the rip offs of Supreme Commander in every corner of this game.
The economy system of the game is almost copied entirely as it is from Supreme Commander.

Matter Creator = Mass Generator, Mark I,II,III = Tech I,II,III
Science Lab = Research Lab(SUPCOM2), Knowledge = Research Points(SUPCOM2)
Orbital Command Center = Armored Command Unit.

Even the "Reclaim of wreckage" feature from Supreme Commander is used in this game.

If you have never heard of Supreme Commander series and think that AI:War is a good game, you will have a blast if you play Supreme Commander, especially SupCom: Forged Alliance.


-4 votes     reply to
pnptcn
pnptcn Jun 10 2013, 11:31am replied:

The creator of AI War has never tried to hide or deny the influence of Total Annihlation on AI War. Using the term "rip off" is harsh and juvenile. Practically every game developed borrows the best ideas of other games. Nothing is ever created in a vacuum.

Further, AI War has a depth to its design and gameplay that is unmatched by any other RTS I know of. That certainly includes SupCom.

+4 votes     reply to
KDR_11k
KDR_11k Mar 17 2013, 2:02pm replied:

Command Centers are more like StarCraft CCs, no? And the knowledge comparison is really stretching it. Wreckage reclamation is not the same either, wreckage is used for rebuilding lost structures, not taking resources from killed enemies. Only similarity is that metal and crystal are consumed over time instead of when a unit is queued but that has been in use since the days of Command & Conquer (dunno about Dune 2 since I only played the Dune 2000 remake).

The core concept of AI War is the asymmetry between you and the AI, SupCom has nothing like that. Some people improvise by playing coop against top difficulty AIs in SupCom but AI War is completely designed around that kind of setup.

+2 votes     reply to
Arethrid
Arethrid Mar 17 2013, 3:30pm replied:

Ofcourse there are and has to be areas where AI Wars differs from Supreme Commander. Otherwise why bother making a game if it's going to be completely same with a previous title.
Don't get me wrong I am not saying that AI Wars is a bad game. It just reminds me so much of Supreme Commander to a degree that I feel like I am playing a reduced version of SupCom. Cheers.

-3 votes     reply to
Piemanlives
Piemanlives Aug 8 2012, 10:56pm said:

Balls, and when i though i'd seen everything. Looking forward to it.

+2 votes     reply to
soMe_RandoM
soMe_RandoM Aug 1 2012, 11:10pm said:

I enjoy this game a lot, this game has enough content and replay ability if i was forced to live very long time with only 1 game to choose i would pick this game.

This game is very well done for indie game. And still very active development and community

+2 votes     reply to
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Track this game Releases
Expansions
AI War: Vengeance of the Machine
Released Jun 6, 2013
Boxshot
AI War: Ancient Shadows
Released Oct 29, 2012
Boxshot
AI War: Light of the Spire
Released Jan 25, 2011
Boxshot
AI War: Children of Neinzul
Released Oct 24, 2010
Boxshot
AI War: The Zenith Remnant
Released Jan 11, 2010
Boxshot
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Sci-Fi
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Single & Multiplayer
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