99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.
99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a random selection of levels to play.
When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.
Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core i5 2410M 2.30Ghz processor, 4 GB RAM, Intel HD Graphics Family, DirectX 9.0c compatible sound card, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.8.2 or later. Processor: 2.5 Ghz Intel Core i5 Memory: 8GB DDR3 RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click
I really enjoy where this game is heading. Lots of fun. It could use more variety is items and monsters, but I love the idea of the random terrain generation and the puzzle-like look reminds me a little of Spelunky, but with its own unique style. Permadeath is always fun, too.
I absolutely love this game. It's unforgiving, frustrating, and has made me legitimately -angry-, yet I keep wanting to play it. The atmosphere is amazingly immersive thanks to the eerie soundtrack and dark yet colorful visuals, but don't think that the game is slow because of this. You have to finish the levels as quickly and efficiently as you can so that you are able to get the loot and exit the level before it suddenly all starts going to hell. What do I mean? Play a level very slowly, taking every single item, admire the art, leave some monsters around... You'll see. :3
Anyways, the weapons and items seem to be overall balanced and varied, so there's a weapon in there to appeal to everyone, from the long-range rifle to the personal touch of the bubble gun. The art is clean and it's clear what everything is, so you can't easily mistake a bat for a spider in combat. When you blast a small crowd of monsters with a shotgun, there's a nice big pool of blood left behind, thanks to the entertaining hemodynamics, or blood physics, but hemodynamics sounds cooler. The soundtrack is perfect for the game. The normal levels have very atmospheric music, but the boss battles have brutal metal that nicely captures the stressful nature of the event.
99 Levels To Hell is something that I believe is worth trying for everyone, though quick reactions, a touch of patience (or maybe just stubbornness), and bloodlust will sure help you.
Review based on alpha demo 9.7.2012
-Would be great if there were more GOOD roguelike games
-Way too dark, my eyes are sore now
-Too much gore, looks just silly
-Levels not procedural enough
-Too simple (even shooting feels repetive)
Derivative gameplay and poor animations are the tip of the iceberg for this game. Enemies feel inconsequential and levels feel haphazard, an example of why random is not the same as procedural.
There are far better examples of roguelike games to be had in the form of Spelunky (free and soon to make its HD return to PC) and The Binding of Isaac (cheaper and regularly 75% off in steam sales).
I wanted to like this game but it's just a chore to "play".
I really like this game.
It's pretty damn cool.
I even did a YouTube video about it, Youtube.com
The developer is a cool guy as well, you should follow him on twitter.
The problems this game has are either insignificant or entirely subjective, so I say.
It's ******' great.
So, if you like great games, pick it up.
If you like dumb games that suck, then don't.
Because this game is smart, and doesn't suck.
Sincerely, your faithful reviewer
This game would be a 9 from me if the controls were tightened up a bit (variable distance jumping is favored in this genre)Castlevania-like momentum jumps don't suit these fast paced shooters, where you have to land precisely all while battling nearby enemies.
The upgrade drops also need some work. If I can compare it to Binding of Isaac for a moment-- there you were guaranteed to get SOME manner of upgrade each level, even if it wasn't great. Here in 99 levels to hell, I've gotten into the 20s without seeing anything but Umbrellas.
Umbrellas aren't particularly useful, as they seem to replace REAL upgrades, and only serve to teleport you deeper into the game, into harder levels you aren't prepared for because you haven't received any USEFUL upgrades because they're all @#%$#%^ UMBRELLAS! RRRRRRGH!
Also, there should be a title, or description of a weapon you're about to pick up, or better yet, have the old one drop to the floor so you can switch back if you accidentally choose a new one and hate it.
But aside from a few minor gripes, this title has huge potential and I hope that it reaches it soon.