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Platforms
Windows, Mac, Linux
Engine
Unity
Developer
bom667
Contact
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Genre
Platformer

Average Rating

8.2

Ratings closed

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99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.

99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a random selection of levels to play.

When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.

Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core i5 2410M 2.30Ghz processor, 4 GB RAM, Intel HD Graphics Family, DirectX 9.0c compatible sound card, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.8.2 or later. Processor: 2.5 Ghz Intel Core i5 Memory: 8GB DDR3 RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click

Desura and Steam keys

6

Desura and Steam keys

Hi everyone. A lot people has been asking about Steam keys. So to break it down, it works like this. If you have the game on Desura or have a Desura key from a bundle you can get a Free Steam Key.

Feb 8, 2014 News
99 Levels To Hell releases on STEAM the 19th of February

2

99 Levels To Hell releases on STEAM the 19th of February

Since it's initial release I haveĀ improvedĀ the game by balancing the game play, adding a score system, bonus mission and even adding more blood.

Feb 4, 2014 News
We made it to STEAM!! 99 Levels To Hell has been greenlit!!

3

We made it to STEAM!! 99 Levels To Hell has been greenlit!!

99 Levels to Hell has been greenlit!! We are so happy. I have just started working on the steam build. Some bugs have been fixed (Load time reduced drastically) and a new score system has been added...

Dec 30, 2013 News
#30 on SteamGreenlight!!

1

#30 on SteamGreenlight!!

Holy moly!! What happened ? we entered top 100 on Steam Greenlight and are now # 30!! Please tell all you friends to vote (but don't be annoying about it ;) ) we really want to make it to Steam!!

Nov 8, 2013 News
Vote for 99

0

Vote for 99

The game has been nominated for indie crash! Help me get to E3 by voting! I'm doing a -80% sale for two days! You can also buy the game in this bundle and get two other great games!

Apr 26, 2013 News
Comments  (120 - 130 of 222)
Novaflare
Novaflare Sep 26 2012, 7:54pm said:

I just wanted to mention that I'm also interested in full gamepad support (playing with X360 controller as well). The game looks really promising, can't wait for the full release!

+3 votes     reply to
bom667
bom667 Sep 27 2012, 5:16am replied:

Thanks, I'm working on it :)

+2 votes     reply to
DarkstarMatryx
DarkstarMatryx Oct 17 2012, 4:16pm replied:

I'd rather just have mappable game pad support instead of 360 controller support as that I'm still using a PS2 Controller.

+2 votes     reply to
bom667
bom667 Oct 20 2012, 5:02am replied:

I think you'll be able to that at startup. I have no way of testing it, but I plan on releasing the next build next week. And would love to know if you can make it work on a ps2 controller.

+2 votes     reply to
matthussey
matthussey Jan 31 2013, 10:28am replied:

Hi, I'm using my 360 pad but the deadzone is too sensitive so the character creeps when he should be standing still. I've tried using a xinput hack to add extra deadzone but this didn't work.

+1 vote     reply to
r_ricco
r_ricco Sep 12 2012, 5:28pm said:

Great game! Only need a better support for gamepad (I'm trying to configure Xbox 360 unsuccessfully - posted on forum)

+5 votes     reply to
bom667
bom667 Sep 12 2012, 6:26pm replied:

I'll add xbox controller support, not sure if it'll make it in the beta, but some time soon.

+5 votes     reply to
r_ricco
r_ricco Sep 12 2012, 8:44pm replied:

Nice! i don't know how to play with Keyboard+Mouse anymore =/

+3 votes     reply to
L0n3r
L0n3r Sep 15 2012, 5:53pm replied:

In the meantime you could try a sotfware like JoytToKey to map keyboard buttons as gamepad buttons.
EDIT: nvm, saw in forum you already did that xD

+2 votes     reply to
johnmatthais
johnmatthais Sep 12 2012, 5:25pm said: Online

Just got this through the bundle at Groupees.com .

This is awesome. It's already running really nicely (the FPS said like 140 something) and it's got a bunch of nice effects.

Definitely looking forward to seeing how it progresses as it leaves alpha.

+3 votes     reply to
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Last Update
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