3079 is a futuristic, open-world action first-person role playing game. You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it!
"Just want to say again that this is a great game! For those of you who feel like its a minecraft copy just beacuse of the cube textures used you really need to rethink what a game is about! The game play of 3079 is nothing like minecraft it is pretty unique as well as how the weapons all have diffrent stats and colors kind of reminds me of Borderlands. However it is still an original idea for a game and i still play it from time to time. You should at least try the demo and if you like it please buy it and support fruit! :D Still give it a 9/10 !
Adam" -- SeaNanners
Sequel @ 3089game.wordpress.com
3089 got some nice visual improvements guided by the artist for Towns. Also, lots of gameplay tweaks & a nasty crash fix are included.
Posted by Phr00t on May 14th, 2013
3089 has been updated to v0.60a!
Haven't heard of 3089? It is a futuristic action role-playing game set in a fully & endlessly procedurally generated world. You may even have played its predecessor, 3079.
Here is a taste of the fancy new stations, all thanks to burningpet from the game Towns:
This version also includes some useful updates to make sure you don't lose your hard work: I fixed hopefully the last bug in constructions being lost & now your player will save every 2 minutes, just in case something unexpectedly bad happens (e.g. rat chews your power cord or an asteroid strikes and somehow your hard drive is spared).
There was a reported crash when trying to render Ghosts on some hardware, which has been fixed.
The world should also seem more populated, since I increased the rate at which spawns are generated. Even though more robots will be wandering around, using stealth should be a little easier since new spawns won't be so close to the player & they will start facing away from you.
I did some deep analysis of 3089 & found some areas to improve performance. I also reduced the polygon count of robot arms while at the same time making them look much better. You will also notice better effects when robots shoot. I love making the game look better & run faster at the same time
Now things should be pretty stable for everyone - *crosses fingers* - and I can get back to the storyline!
Complete version history: 3089game.wordpress.com
OK, back to work!