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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer
dto
Official Page
Blocky.io
Contact
Send Message
Genre
Arcade

Average Rating

8.9

Ratings closed

-

2x0ng is a procedural puzzle-combat roguelike game rendered in an 8-bit retro style. Pronounce it "TOO-zong". You control a little pixel-person running through a procedurally-generated maze; with your bouncing, color-changing Squareball, you can match colors to unlock new areas, and destroy an onslaught of enemies as you make your way to the exit. The rest of the rules are for you to discover in-game.

Pump up the challenge!

2

Pump up the challenge!

2x0ng Version 1.8 brings you increased overall difficulty and an important change to the powers of the Squareball.

Aug 2, 2013 News
2x0ng 1.7, now also for Mac OSX!

0

2x0ng 1.7, now also for Mac OSX!

2x0ng 1.7 comes to Mac, Windows, and Linux with difficulty curve refinements and bugfixes.

Jul 30, 2013 News
2x0ng updated to 1.6

0

2x0ng updated to 1.6

This new release of 2x0ng fixes several combat and UI bugs.

Jul 22, 2013 News
Weekend 2x0ng news with v1.6 preview

0

Weekend 2x0ng news with v1.6 preview

Here's a look at what's coming up in the next version of 2x0ng.

Jul 21, 2013 News
2x0ng updated to 1.5

0

2x0ng updated to 1.5

This new version of 2x0ng includes several usability improvements and difficulty changes.

Jul 18, 2013 News
Comments  (0 - 10 of 39)
GiaanGamer
GiaanGamer Feb 24 2014, 4:45pm said:

Very good game & funny

+1 vote     reply to
dto
dto Aug 7 2013, 9:24pm replied:

Hi, can you try uninstalling the game completely, and then reinstalling it?

+1 vote     reply to
Eddward
Eddward Aug 8 2013, 7:43pm replied:

It still reports the errors in the .xsession-errors file.

debugger invoked on a TYPE-ERROR in thread
#<THREAD "main thread" RUNNING {C61FCA9}>:
The value NIL is not of type (OR (AND SYMBOL (NOT NULL)) RESTART).

Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL.

restarts (invokable by number or by possibly-abbreviated name):
0: [ABORT ] Reduce debugger level (to debug level 1).
1: [CONTINUE ] Skip this shared object and continue.
2: [RETRY ] Retry loading this shared object.
3: [CHANGE-PATHNAME] Specify a different pathname to load the shared object from.

(INVOKE-RESTART NIL) [more,optional]
0[2]
0]

I think the root cause is still the same, but the log is huge. It's hard to tell if I'm looking at the same error.

+1 vote     reply to
Eddward
Eddward Aug 8 2013, 8:02pm replied:

I just cd'ed into the directory and ran ./2x0ng.bin and got

=============

debugger invoked on a SIMPLE-ERROR in thread
#<THREAD "main thread" RUNNING {C618CB1}>:
Error opening shared object "libSDL_gfx.so":
libSDL_gfx.so: cannot open shared object file: No such file or directory.

Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL.

restarts (invokable by number or by possibly-abbreviated name):
0: [CONTINUE ] Skip this shared object and continue.
1: [RETRY ] Retry loading this shared object.
2: [CHANGE-PATHNAME] Specify a different pathname to load the shared object from.

(SB-SYS:DLOPEN-OR-LOSE #S(SB-ALIEN::SHARED-OBJECT :PATHNAME #P"libSDL_gfx.so" :NAMESTRING "libSDL_gfx.so" :HANDLE NIL :DONT-SAVE NIL))
0]

===========

I'm on Mint 14. I don't see a package in the repo for libSDL_gfx. The only copies of libSDL_gfx I see are either desura or steam games. Setting LD_LIBRARY_PATH and copying a 32bit version of libSDL_gfx.so.13 (renamed to libSDL_gfx.so) did not help. I'm not sure where it is looking to find the library.

Let me know if you want me to do anything from the debugger. Also let me know if there's a different forum where you'd like to debug it.

+1 vote     reply to
dto
dto Aug 8 2013, 8:14pm replied:

Can you email me at dto@blocky.io to sort it out? BTW on Mint 15 here, the packages are called libsdl-gfx1.2-4 and libsdl-gfx-1.2-dev

+1 vote     reply to
dto
dto Aug 3 2013, 1:02pm replied:

I just realized you can't choose CONTINUE if Desura is pumping the messages to .xsession-errors. If you are able to start the game from the command line, CONTINUE should work. Sorry for any confusion---I'll contact Desura about the issue and see what's changed. In the meantime, you may have an easier time with the standalone download for Linux: Blocky.io where running it from the terminal will let you choose CONTINUE.

+1 vote     reply to
Eddward
Eddward Aug 3 2013, 1:53pm replied:

It just dawned on me, sbcl. I thought that looked like a condition handler. You rock! I wouldn't have thought CL would package up nicely.

+1 vote     reply to
dto
dto Aug 3 2013, 2:05pm replied:

Yes :) the whole game is written in Common Lisp. The build process is a bit of a black art, but I'm in the process of writing up and sharing my recipes.

+1 vote     reply to
Eddward
Eddward Aug 3 2013, 1:47pm replied:

It's no problem. I could probably compile my own version. I just thought I'd share. It's a fun "pickup" game.

+1 vote     reply to
dto
dto Aug 3 2013, 2:06pm replied:

So glad you enjoy the game :)

+1 vote     reply to
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Project
Indie
Players
Single Player
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1,521 of 2,768
Last Update
1 year ago
Watchers
61 members
News
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Reviews
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