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Platforms
Windows, Mac
Engine
Custom Built
Developer & Publisher
Brandon Brizzi
Official Page
Theoddmanout.net
Contact
Send Message
Genre
Platformer

Average Rating

7.8

Ratings closed

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Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!

-Illuminate the darkness by lighting up whatever you touch.
-Teleport into any un-occupied space with a simple mouse click.
-Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
-Tackle challenges in whatever order you like, thanks to the open world design.
-Over 150 rooms to complete and explore.
-Save anywhere, at anytime.

The Graduation Bundle!

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The Graduation Bundle!

Grab a bundle for the grad - celebrate with 5 stellar indie games + bonuses to be announced!

May 30, 2012 News
Comments
Kwama57
Kwama57 Mar 28 2013, 4:13am said:

Simple, challenging.. Haunting!

+1 vote     reply to
desolation0
desolation0 Dec 16 2012, 8:28am said:

Also Theoddmanout.net to go to a demo for 1000 Amps.

+1 vote     reply to
desolation0
desolation0 Dec 16 2012, 6:59am said:

Adding a demo can actually reduce the number of people who purchase the game overall. Best case scenario, both the game and the demo for it are awesome. Even in that case, folks will get turned off as they just find it isn't awesome for their own enjoyment. If the demo is meh or bad and the game is great, the game gets screwed. If the demo is awesome but the rest of the game is lackluster, the player doesn't recommend it to other folks after buying in because they ended up disappointed. If both are bad the devs get cut off from the pittance they would have made out of ignorance.

It just doesn't make much sense from the dev's perspective. Besides, at $5 for an indie game, the barrier for entry is already quite low, and there are always bundles. About the only place it really makes sense right now is mobile, where there is tons of free-ish competition, and little or no publicity, such that it becomes a necessity to compete.

+1 vote     reply to
Risingson
Risingson Nov 9 2012, 2:54pm said:

This was featured in a bundle, and that's the way I got it. Excellent game: mechanics that seem simple, but extremely good level design. One of the better indie titles I've played.

+2 votes     reply to
obsequies
obsequies Jun 14 2012, 7:53am said:

you need a demo..badly

+3 votes     reply to
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Track this game Releases
Profile
Theme
Abstract
Project
Indie
Players
Single Player
Boxshot
Boxshot
Twitter
Latest tweets from @outmanodd
RT @Skullgirls: The #steamholidaysale is on and #Skullgirls and ALL DLC is 66% off! That's ~$5 for the game and $1.69 per character! http:/… Dec 19 2014, 12:13am
Steam holiday sale! Bet nobody saw that coming right? 1000 Amps and Night Shift are both 20% off! T.co Dec 18 2014, 2:00pm
@personasama Oh hey, I'm working on that animation right now haha Dec 16 2014, 10:11am
Got my official cool guy shirt in today! @LabZeroGames T.co Dec 13 2014, 5:10pm
Steam Autumn sale! Night Shift and 1000 Amps are both 20% off! Get um while they're hot! T.co Nov 26 2014, 5:06pm
@jacfalcon Thanks! I'm focusing on a large update for the games full release, likely after the holidays. Nov 21 2014, 1:57pm
All of my life I've been working towards drawing this one picture! Finally I've realized my true vision! T.co Nov 17 2014, 11:52pm
There was an issue with 1000 Amps on Windows 8.1. I was able to fix this fairly easily. Details: T.co Nov 11 2014, 10:26am
Hey neat, an animation I did for Beowulf is already colored and in the game T.co #Skullgirls Nov 8 2014, 1:52pm
Last chance for #inktober right? Well, I did do one thing... T.co Oct 31 2014, 1:21pm
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