Game Undesign: Designing around limitations
it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose.
Jun 3, 2013 Enola Article
Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed to tell you" in the answers. Although the last...
May 17, 2013 Into the Dark Interview
REDkit Closed Beta Winner Interview
REDkit Closed Beta has come to an end. First of all, we would like to thank everyone for your participation, continuous help, extremely valuable feedback and indulgence. The closed phase ended with us...
May 15, 2013 Interview
Item of the Day #06
Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.
May 12, 2013 Battlepaths ArticleShadow men got moves!
I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.
May 8, 2013 Enola Article
Battlepaths Knowledge Base - Item Quality
Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.
May 5, 2013 Battlepaths Article
Item of the Day #05
Today, we'll take a closer look at how Speed affects your Movement Cost and how today's item of the day will help you get the ultra fast ninja you always wanted to be.
Apr 20, 2013 Battlepaths Article
Enemy design part 2
A lot of care was taken when designing the various attacks and movements for the game's antagonists.
Apr 14, 2013 Twisty's Asylum Escapades Article
Story Fragment 4/6: The Puritan
Written by Glenn Winkelmann Jr. (AKA: C-zom) All copyright held.
Apr 9, 2013 Triptych Article
Enemy design part1
Discussing some of the thinking that went into the designs of the enemies in the game.
Mar 21, 2013 Twisty's Asylum Escapades Article
TRI - Dev Diary #1 Walkthrough new levels
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
Mar 20, 2013 TRI Article
Item of the Day #04
Some builds heavily rely on specials, which means that you have to be able to use them often. Not everybody is willing to put too much points into Willpower, though.
Mar 13, 2013 Battlepaths Article
#5 - TRI - New levels revealed
Have a look at the upcoming levels for our TRI update on March, 27th!
Mar 13, 2013 TRI Article
OpenRA Tournament on TCN
The Competitive Network will host a 2 vs 2 tournament to see if OpenRA is already suitable for league play. The sign-ups are open to everyone. It is scheduled for Saturday, March 16th 2013 @ 12:00PM EST...
Mar 8, 2013 OpenRA Competition
Item of the Day #03
Starting a new build can be tedious and it takes quite long to advance to the higher realms. Well, actually it doesn't have to if you have the right weapon handy!
Mar 4, 2013 Battlepaths Article
Item of the Day #02
There certainly are some heavy damage dealers roaming around in the realms. How much damage do they deal when they face you with this powerful item?
Feb 28, 2013 Battlepaths Article
Angelica animation test
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results, considering I only have 2 cameras, and I’m about...
Feb 25, 2013 Enola Article
Structures in TALON Mod 1.3
Structures received some big changes in TALON Mod 1.3. Here's some information about what changed and how those changes affect gameplay.
Feb 20, 2013 TALON Mod Article
Enola gets motion capture!
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation. My idea was to use an image-based motion capture...
Feb 18, 2013 Enola Article
Item of the Day #01
It takes some time, but sooner or later you'll find that superb item you have always been looking for. We will present such great items from time to time now, starting today.
Feb 5, 2013 Battlepaths Article
On Targeting the Most Niche of Niche Genres
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
Jan 30, 2013 Exodus Wars: Fractured Empire Article
Prometheus Class Feature
Instead of a news post I thought I would do a feature on the history of one of the more technically challenging ships to get in-game, the Prometheus class multi-vector assault cruiser.
Jan 24, 2013 Star Trek: Continuum Article
Hello. Hello. We are the Modding tools.
Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed by the wonder that is Mister EasyPickins.
Jan 23, 2013 Project Zomboid Article
Enola alpha 0.6 is out!
Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too late and the killer claims yet another victim.
Jan 19, 2013 Enola Article
In-game comic!
A deeper look into the story of the Sanctum universe and a sneak peek at an in-game comic book page for Sanctum 2!
Jan 11, 2013 Article
Evolution of Enola, and last post…
Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about a few things here.
Jan 2, 2013 Enola Article
RiX Chernarus
RiX Chernarus is a better Chernarus Map with many new Things!
Nov 20, 2012 RiX DayZ Article
Modding of the Damned #4: Building a Better World
One of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something fundamental about the game that makes your mod...
Nov 16, 2012 Project Zomboid Article
Playthroughs and let's plays
We're almost at 2500 downloads so let's check out some of the videos you guys made
Nov 12, 2012 Escape from the daylight Article










