Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
Jul 14th, 2012 1 person agrees 0 people don't
It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.
Dec 28th, 2011 1 person agrees 0 people don't
XNA is a great tool and I am currently using it for my game projects. I highly recommend it to anyone wanting to develop games for the Xbox, Windows Phone and PC.
Mar 7th, 2013 0 people agree 0 people don't
XNA is a very useful game development system, and though I personally have never used it, I have played many good indie games for the Xbox 360 that utilises this system. K. Lim.
(Please note that I am a friend of the owner of this account, and my opinions do not necessarily reflect his views.)
Jan 29th, 2013 0 people agree 0 people don't
A very well built and optimized 2D and 3D programming framework. While some parts are restrictive, this is the most suitable platform for anyone wanting to make games and learn programming.
Aug 16th, 2012 0 people agree 0 people don't
While not an engine it is an extremely useful frameworkt that saves me a LOT of time when making games... just beware that is made by Microsoft, so unless you use unoffical porting software you are stuck with releasing your games on MS devices
