The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

RSS Feed Creating Custom Facemaps with Photoshop

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

Basic Textures Posted by Noesis_Interactive on Jan 11th, 2008

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. The principles of the lesson can be applied to any image editing program. If you’ve ever wanted to see your own face inside a video game, this is the lesson for you.

You will need to get the Maya application from Autodesk to follow this tutorial.


For more video tutorials we recommend you browse them all at the Noesis Profile.

Comments
Kai-Li
Kai-Li Jan 11 2008, 6:36pm said:

Great! Thanks for that. I was always using only 3 pics to make a facemap and had probelms to fill the gaps. Also the hint with the eyes is really useful.

+2 votes     reply to
st.ern
st.ern Jan 12 2008, 5:47am said:

wow that was pretty cool, even for me and im not a texture artist.
very nice tutorial!

+2 votes     reply to
Betelgeuze
Betelgeuze Jan 12 2008, 7:11am said:

very handy!

+2 votes     reply to
broadsword
broadsword Jan 12 2008, 1:54pm said:

You should have shown it on a hl2 model or something.

+6 votes     reply to
mindhacker
mindhacker Jan 12 2008, 7:10pm said:

Very nice tutorial to creat our models.
thanx a lot.

+2 votes     reply to
formerlyknownasMrCP
formerlyknownasMrCP Jan 13 2008, 10:10pm said:

This looks very cool. Might help me since I've not yet tried character texturing yet.

+2 votes     reply to
Noesis_Interactive
Noesis_Interactive Jan 18 2008, 5:04pm replied:

Thanks for the comments everybody!! We're glad you guys are finding it useful.

Broadsword: You're right we probably should have shown it applied to an in-game model at the end of the tutorial. If you go to the Noesis Interactive ModDB group page and watch the "Noesis Interactive Promotional Trailer" you can see the facemap on a Deathmatch character at the very beginning of the video.

Thanks again everybody and keep an eye out for new tutorials and DVDs !!

+2 votes     reply to
hushpuppy
hushpuppy Mar 10 2008, 6:33am said:

brilliant tutorial but to advanced for me :D

+2 votes     reply to
QuaziGnrlNose
QuaziGnrlNose Apr 22 2008, 4:14pm said:

whats the point of the 45 degree turned face the 90 degree one completely ocvered it

+2 votes     reply to
Karkalas
Karkalas Jul 6 2008, 11:06am replied:

It was to have more neck coverage

+2 votes     reply to
iamcreasy
iamcreasy Jul 20 2008, 4:17pm said:

THANKXX a lot..i was looking sth like this!!!...what a luck

+2 votes     reply to
xxxgothicgeek
xxxgothicgeek Sep 9 2010, 4:02am said:

Thank a lot! i was looking for something like this :D

+2 votes     reply to
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Platforms
Windows, PS3, X360, XBOX
Developer
Valve
Official Page
Valvesoftware.com
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Licence
Commercial
Release Date
Released Oct 31, 2004
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Source
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