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Platforms
Windows, PS3, X360, XBOX
Developer
Valve
Official Page
Valvesoftware.com
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Licence
Commercial
Release Date
Released Oct 31, 2004

Average Rating

9.7

Ratings closed

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The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

  • Hammer Editor
  • Source Model Viewer
  • Faceposer
  • Networking
  • Phong Shading
  • Lighting
  • Soundscapes
Dear Esther Released on Desura

16

Dear Esther

Dear Esther Released on Desura

A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.

Apr 26, 2012 Dear Esther News
Nuclear Dawn Mapping Contest 2012

1

Nuclear Dawn

Nuclear Dawn Mapping Contest 2012

The first Nuclear Dawn custom maps are starting to surface and we look upon them, we find them good. So good, in fact, that we want to offer two map makers the chance to have their work featured as an...

Feb 14, 2012 Nuclear Dawn News
Nuclear Dawn Update released

1

Nuclear Dawn

Nuclear Dawn Update released

A brand new update for Nuclear Dawn has been released last week on Steam that fixes a lot of bugs, adds new functionality and features like crouch toggle and brings the beta version of the brand new map...

Feb 8, 2012 Nuclear Dawn News
2012 IGF Announces Main Competition Finalists

6

Game

2012 IGF Announces Main Competition Finalists

The Independent Games Festival (IGF) juries have announced their Main Competition finalists for the 14th annual presentation of its awards, celebrating the brightest creatives and the most influential...

Jan 12, 2012 News
Indie Royale - Happy New Years Bundle

9

Game

Indie Royale - Happy New Years Bundle

Indie Royale has launched a bundle to celebrate the beginning of 2012!

Jan 5, 2012 News
Comments  (0 - 10 of 281)
tile
tile Apr 29 2012, 8:54am said:

@ennemyofficer

dude, really? sounds like you pirated the game your modding. i have a point_veiwcontroll parented to a func_tracktrain and it works FINE.

and yes, it has bugs, but that doesn't mean it's oudated.

(even the newest tech has bugs. the source engine has been updated for every new game that valve makes. your argument is invalid.)

+2 votes     reply to
Draiter
Draiter Apr 27 2012, 11:35am said:

I don't know about you guys, but this here is the BEST gaming engine EVER released... Yeah, I said it and I mean it, in my opinion at least... I take it over CryENGINE 3, Unreal Engine and even ****** up, full-of-**** Frost **** Bite 3...

+4 votes     reply to
EnnemyOfficer
EnnemyOfficer Apr 4 2012, 11:47am buried:

(buried)

The Source Engine is an outdated piece of **** that makes you spend 60% of your time trying to find alternative ways to make something because of the amazing number of bugs the SDK contains.

I want to make a laser that dissolves any NPCs ; I can't because the beam doesn't do any damages even if I set the properties/flags rightly. So I try to parent a trigger_hurt to the beam but even if I set "Damage Type" to "Beam", it is only turning a NPC to a ragdoll and doesn't dissolve it as I wanted. Great, now I have laser that just turn without blood a combine into a ragdoll, very realistic !

I want to make an introduction sequence with a point_viewcontrol that will fly over a path_corner/path_track, I can't because the viewcontrol doesn't stop and still continue to fly in a direction even when it's out of the map. Great, I have to use it in a static way.

There are so many stupid bugs that force you to change things you wanted in your mod.

And please don't tell me "wfgo I make css map and soucre 4 ever !!1!1 never had problems", since the Source Engine may seems nice only when you make what Valve is making now.

-6 votes     reply to
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 15 2012, 6:33am replied:

Bugged, yes, i agree. But any engine have bugs. I tried many of them. Indie engines, commecraial, some very old ones. All of them have bad sides.

If you can't make something on it then it don't mean it "outdated piece of ****", get some skills.

+3 votes     reply to
Theuaredead`
Theuaredead` Apr 27 2012, 8:05pm replied:

Source and GoldSource are very modifiable and more easier to use, compared to other engines.

+3 votes     reply to
CrazyDarkDemonMonkey
CrazyDarkDemonMonkey Mar 8 2012, 5:30pm said:

Even though it was outdated, its still get the job done for awesome mods and etc. I have outdated source engines and they work so OutStandingly (mortal combat voice and silence, dripping blood in background with the fatality music...) but hey its what you think, so okay...But outdated source engines work is a fact. Well at least it worked for me.

+2 votes     reply to
CrazyDarkDemonMonkey
CrazyDarkDemonMonkey Mar 8 2012, 5:22pm said:

This is the best engine for all mods...if theres any other engines that are good for some other mods that source isnt, speak up and disagree with a comment supporting your disagreement about this comment.

+3 votes     reply to
Zombie_Expert
Zombie_Expert Feb 24 2012, 5:44pm said:

I ONLY map with the Source Engine because it's easy more fun and better to make things. Unlike Unreal Engine which SUCKS it's complex, boring, and unbelievably frustrating.

0 votes     reply to
epicbox
epicbox Feb 14 2012, 8:05pm said:

This keeps being the best engine for mods, in my opinion. Even if the source code for the 2009 version isn't available.

+4 votes     reply to
Zombie_Expert
Zombie_Expert Mar 3 2012, 10:22pm replied:

Buy a Source game. You can install Source SDK. There.
Half-Life 2, Portal, Team Fortress 2, Day of Defeat Source, Counter Strike Source.

+2 votes     reply to
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