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The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which was released in November 1999. Since then, Refraction Games was bought by Digital Illusions CE, and working alongside with the Refraction Games team, designed and developed the Refractor 2 Engine for the famous Battlefield game series for the computer.
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This engine is almost perfect.
I like all refractor 2 games.
The only things I dont like so much is the strange physics in bf2 and the kit weapon system (if anyone know how to change this to a half life or codename eagle similar weapons system, tell me please)
I like the engine to be low lag :)
I thing its a good and easy to mod engine, but its main issue is hit detection and hitbox....
The only thing wrong in BF2 is physics during motion. ie causing fixed carrier
Guys, you and me have ****** computers, it's not the game or engine.
What is everybody talking about? I could run BF2 max details + resolution and 100% distance -_-...this is NOT a slow engine.
Slow engine wtf? I play this game with a geforce5200 1gb ram at 70fps
bf2 will stay one of the best games to mod
i bet that video game involved a lot of coding
Bf2 runs well even with medium or high settings, when I use 50 % view distance. Strange.