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Platforms
Windows, Mac, Linux
Developer
Proxy Studios
Contact
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License
Proprietary
Release Date
TBD

Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

Pandora Released, Conquest Free Friend Copies

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Conquest: Divide and Conquer

Pandora Released, Conquest Free Friend Copies

Pandora, a new sci-fi planetary 4X strategy game released. Conquest now with free friend copies.

Mar 20, 2014 Conquest: Divide and Conquer
Version 1.2.4 Released

1

Conquest: Divide and Conquer

Version 1.2.4 Released

Minor update, primarily adding better language support, a French translation (thanks to Hyeron) and some of the most requested tweaks.

Dec 29, 2011 Conquest: Divide and Conquer
Proxy Studios Exclusive Interview on IndieBase

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Conquest: Divide and Conquer

Proxy Studios Exclusive Interview on IndieBase

An interview with fellow indie-lovers at IndieBase. About Proxy Studios – the past, the Conquest and the future.

Oct 20, 2011 Conquest: Divide and Conquer
Status Update, October '11

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Conquest: Divide and Conquer

Status Update, October '11

Conquer the future. Things we would like to add to improve the experience.

Oct 18, 2011 Conquest: Divide and Conquer
Version 1.2.3 Released

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Conquest: Divide and Conquer

Version 1.2.3 Released

This release primarily freshens the underlying video and scene systems; fixes bump-mapping on Mac OS X and anti-aliasing on Linux.

Feb 5, 2011 Conquest: Divide and Conquer
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Conquest: Divide and Conquer
Conquest: Divide and Conquer Indie Single & Multiplayer Turn Based Tactics
Twitter
Latest tweets from @proxy_studios
Good talk from Scott Meyers about auto and a few other select guidelines for C++11/14: T.co Mar 30 2015, 3:30pm
RT @SwiftOnSecurity: Don't grow up. You start thinking about consequences of achieving aspirations on the complex web of interconnecting so… Mar 29 2015, 4:27pm
RT @TheWesterFront: My pro tip on being CEO; 1) Hire ppl who are smarter than you 2) Let them do their thing 3) Ka-ching Mar 27 2015, 3:40am
RT @GriddleOctopus: "People will only pay to not play your game if they're really enjoying it." Dan Griffiths, of @BaronVonMonster on grind… Mar 26 2015, 9:06am
Excited to use C++14 in all its glory! Mar 24 2015, 10:16pm
RT @factoriogame: So far little success finding good C++ devs to work on Factorio here in Prague. If you can, please spread the word: http:… Mar 24 2015, 7:38am
RT @cliffski: What us British people really mean... T.co Mar 22 2015, 12:20pm
RT @krofdrakula: Bad antivirus is worse than having no antivirus protection at all. Mar 22 2015, 6:35am
RT @codinghorror: Dad, how do I talk to girls? T.co Mar 22 2015, 6:33am
RT @PCGLudo: Sunless Sea IRL (via @TelegraphPics) T.co Mar 21 2015, 12:00pm
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