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Platforms
Windows, Mac, Linux
Developer
Proxy Studios
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License
Proprietary
Release Date
TBD

Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

Pandora Released, Conquest Free Friend Copies

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Conquest: Divide and Conquer

Pandora Released, Conquest Free Friend Copies

Pandora, a new sci-fi planetary 4X strategy game released. Conquest now with free friend copies.

Mar 20, 2014 Conquest: Divide and Conquer
Version 1.2.4 Released

1

Conquest: Divide and Conquer

Version 1.2.4 Released

Minor update, primarily adding better language support, a French translation (thanks to Hyeron) and some of the most requested tweaks.

Dec 29, 2011 Conquest: Divide and Conquer
Proxy Studios Exclusive Interview on IndieBase

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Conquest: Divide and Conquer

Proxy Studios Exclusive Interview on IndieBase

An interview with fellow indie-lovers at IndieBase. About Proxy Studios – the past, the Conquest and the future.

Oct 20, 2011 Conquest: Divide and Conquer
Status Update, October '11

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Conquest: Divide and Conquer

Status Update, October '11

Conquer the future. Things we would like to add to improve the experience.

Oct 18, 2011 Conquest: Divide and Conquer
Version 1.2.3 Released

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Conquest: Divide and Conquer

Version 1.2.3 Released

This release primarily freshens the underlying video and scene systems; fixes bump-mapping on Mac OS X and anti-aliasing on Linux.

Feb 5, 2011 Conquest: Divide and Conquer
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Conquest: Divide and Conquer
Conquest: Divide and Conquer Indie Single & Multiplayer Turn Based Tactics
Twitter
Latest tweets from @proxy_studios
RT @robcarpenter81: Wait. One. Damn. Minute... T.co Jan 25 2015, 10:32pm
RT @christinelove: REMEMBER: this year only, you may respond to “Where do you see yourself in 5 years” at a job interview with a Cyberpunk … Jan 25 2015, 6:54pm
RT @shahidkamal: Every second that passes will never return. Unlike money, time is spent *regardless*. So choose where you spend each secon… Jan 23 2015, 11:04pm
RT @andy_matuschak: (I'm still looking for an excellent mobile engineering intern this summer! @khanacademy.org)">andy@khanacademy.org) Jan 21 2015, 6:14am
RT @elmindreda: GLFW 3.1 is out. Better docs, custom cursors, path dropping, main thread waking, single buffering, bug fixes, etc. TJan 18 2015, 3:44pm
RT @gamerlaw: Sadly, I have to give this pro-tip: if your publisher asks you to design your game for multiple platforms with no evidence of… Jan 16 2015, 4:05pm
RT @gamerlaw: Fascinating, sad reading RT @gamasutra: Don't Miss: Why one game developer said goodbye to mobile in favor of PC - T.cJan 16 2015, 4:05pm
RT @ustwogames: Monument Valley in Numbers: A look at our downloads, sales and other data. T.co T.co Jan 15 2015, 2:29pm
RT @SpecialEffect: 5 year old Ceyda enjoying a game for the first time! Please RT this @SpecialEffect magic moment! T.co Jan 15 2015, 7:25am
@avarisclari Ah, it's still from Conquest times; it was just to show we use our own. We have no plans on making it public at the moment. Jan 13 2015, 9:01am
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