Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.
Version 1.2.4 Released
Minor update, primarily adding better language support, a French translation (thanks to Hyeron) and some of the most requested tweaks.
Dec 29, 2011 Conquest: Divide and Conquer News
Proxy Studios Exclusive Interview on IndieBase
An interview with fellow indie-lovers at IndieBase. About Proxy Studios – the past, the Conquest and the future.
Oct 20, 2011 Conquest: Divide and Conquer News
Status Update, October '11
Conquer the future. Things we would like to add to improve the experience.
Oct 18, 2011 Conquest: Divide and Conquer News
Version 1.2.3 Released
This release primarily freshens the underlying video and scene systems; fixes bump-mapping on Mac OS X and anti-aliasing on Linux.
Feb 5, 2011 Conquest: Divide and Conquer News
Roadmap, January 24
With gives the future - insight into planned updates.
Jan 24, 2011 Conquest: Divide and Conquer NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
